Factory Automation Competition Game Manual 2024-25

FACTORY AUTOMATION COMPETITION

GAME DEFINITIONS Adult Anyone who is not a Student. Auto Shipped

Delivery Zone An identified area where the Shipped Order will be placed. This can be an area outside of the Workcell or an addition to the Workcell. Designer The Student(s) on the Team who design(s) the Workcell to be built for competition. An Adult cannot be the Designer on a Team. Adults are permitted to teach the Designer associated concepts, but may never work on the design of the Workcell without the Student Designer present and actively participating. Elevated Storage Zone An area identified on the Workcell used to store the Packages compiled in Phase 1. This zone must be a minimum of 6 inches above the Package Zone. Emergency Stop (E-Stop) Button A simple, highly visible button designed to shut down the entire Workcell once pressed. This must use a V5 Bumper switch and be accessible at all times. Teams must demonstrate that the Emergency Stop Button works in each Production Run submission. Factory Area Flat work surface that contains the Beginning Inventory Storage, Defect Designation/Fix Zone, Package Zone, Elevated Storage Zone, and Shipping Zone. Home Base Plate The V5 Brain and the Team ID plate are required to be mounted to a VEX Robotics 15 x 30 Base Plate (276-1341). Mishandled Product Any dropped Product. Products may be dropped from the Workcell, by humans, or while moving through a Production Run. Order The combination of Packages, specified by an order card, that must be retrieved from the Elevated Storage Zone and Shipped to the Delivery Zone.

An order is Auto Shipped if it is moved from the Shipping Zone to the Delivery Zone without assistance from any team members. Beginning Inventory Storage The initial starting location for Products. The Beginning Inventory Storage should be randomized with (7) Red, (7) Green, (7) Blue, and (6) Defective Product. Builder The Student(s) on the Team who assemble(s) the Workcell. An Adult cannot be the Builder on a Team. Adults can teach the builder associated concepts but may never work on the Workcell without the student Builder present and actively participating. Competition Phase A defined set of goals or tasks required to be completed in order to advance to the next Competition Phase. Defect Designation/Fix Zone An identified area where the Defective Product will be placed by the Workcell and fixed by a Student before being returned to the Beginning Inventory Storage. Defective Product Product designated by the Team to not pass inspection. A Defective Product could be a combination of colors, missing the magnet, be too heavy, etc. The Defective Product must be presented at the beginning of the video submission for each phase with an explanation of why it is considered a Defective Product. The Defective Product must also have a visual mark to be able to visually identify it throughout the Production Run.

6 GAME MANUAL 2024-25

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