Revitalising undergraduate chemistry education: integrating augmented reality and choose your own e-learning adventures for ethics and laboratory safety May Lee Low 1,2 , Vasudeva Rao Avupati 1 , Mohd Fadzil Bin Zainal Anuar 3 , Hui Meng Er 1 , Yoon Yee Then 1 1 Department of Pharmaceutical Chemistry, Faculty of Pharmaceutical Sciences, UCSI University, Kuala Lumpur, Malaysia, 2 Department of Pharmaceutical Chemistry, School of Pharmacy, International Medical University, Kuala Lumpur, Malaysia, 3 E-Learning, International Medical University, Kuala Lumpur, Malaysia Chemical safety and security as well as scientific ethics are important topics to young chemists but often neglected due to either lack of awareness or complacency. Two approaches using Augmented Reality (AR) and Choose Your Own E-Learning Adventure were introduced to make the teaching and learning activities more interactive and effective in the Undergraduate Chemistry’s Ethics and Laboratory Safety module. AR was utilised to create an interactive experience of a laboratory environment by using a smart phone and the ZapWorks platform. AR video projections were created onto firefighting equipment and first aid kit using ZapWorks to provide students with the opportunity to relate the lab safety knowledge they learned in classroom to actual objects and real-world applications. The platform could be assessed by the students anytime from anywhere. Meanwhile, the “Choose Your Own E-Learning Adventure” was a scenario-based e-training platform accessible through collaboration with the Pacific Northwest National Laboratory (PNNL) and the American Chemical Society (ACS). The scenarios in the platform address chemical safety and security issues that required students to explore ethics from different perspectives. These include the four scenarios on The Research Paper, Chemical Waste, Missing Chemicals and The Job Opportunity. The students had to rationalise their decision-making in the scenarios. The platform would also lead them to the consequences should the inappropriate decision was made. The perception (perceived usefulness, perceived ease of use, perceived enjoyment, attitude towards use and intention to use) of the students toward the two approaches used in this module was explored using a questionnaire. The findings will be presented and discussed. The approaches enabled students to stay connected to the real-world problems in a fun and interactive manner.
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