Warhammer Fantasy Roleplay

Chapter IV: Skills & Talents

Weapon Group talents are: Cavalry, Crossbow, Engineer, Entangling, Fencing, Flail, Gunpowder, Longbow, Parrying, Sling, Throwing, and Two-handed. For details on the weapons included in each group, see Chapter 5: Equipment . s TouT - hearTed Description: You are exceptionally brave. You gain a +10% bonus on Fear and Terror Tests, and on Will Power Tests to resist Intimidate attempts. s TreeT f IghTIng Description: You learned how to brawl in the gutters. You can make unarmed attacks with a +10% bonus to Weapon Skill. Furthermore, you gain a +1 bonus on damage rolls with unarmed attacks. s TreeTwIse Description: You know how to get by on the street. You gain a +10% bonus on Charm and Gossip Skill Tests when dealing with the criminal underworld. s TrIke m IghTy b low Description: You know how to target melee attacks so they do extra damage. You gain a +1 bonus on damage rolls with melee weapons. s TrIke To I nJure Description: You’re an expert at targeting your enemies’ most vulnerable areas. The Critical Value of any Critical Hits you inflict is increased by 1.

s TrIke To s Tun Description: If you hit with a melee attack, you may attempt to stun your opponent instead of inflicting damage. First, you must make a Strength Test. If that is successful, your opponent must make a Toughness Test, with a +10% bonus for each AP on his head. If he fails, your opponent is stunned for 1d10 rounds. Stunned characters cannot take any actions and cannot dodge. s Trong - mInded Description: Your resilient mind is less susceptible to sanity-blasting events. You don’t have to check for insanity until you have 8 Insanity Points. s Turdy Description: You have a brawny physique. You do not suffer any Movement penalties while wearing heavy/plate armour. If you are using Encumbrance values with a character who has the sturdy talent ignore the Encumbrance values of the armour worn, though the –10% Agility modifier still applies. See Chapter 5: Equipment for more information about armour. s uaVe Description: You gain a permanent +5% bonus to your Fellowship Characteristic. Modify your starting profile to reflect this bonus. s ure s hoT Description: You know how to find the weak spots in your enemies’ armour. When you hit with a ranged attack, you can ignore 1

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