Chapter V: Equipment
T able 5-4: m elee w eapons
Name
Cost
Enc
Group
Damage
Qualities
Availability
Buckler Dagger
2 gc 1 gc
10 10 75 95 40
Parrying Ordinary Cavalry Fencing Ordinary Ordinary Ordinary Cavalry Parrying Ordinary Fencing Ordinary Ordinary Parrying Ordinary Flail Two-handed Two-handed Flail
SB–4 SB–3 SB+1 SB–2 SB–3 SB SB–4 SB+1 SB–3 SB–2 SB–1 SB–2 SB–3 SB–4 SB SB SB SB SB
Balanced, Defensive, Pummelling Average
None
Common
Demilance (Cavalry Spear)
20 gc 15 gc 18 gc 20 gc 15 gc 10 gc 1 gc
Fast, Impact, Tiring
Scarce Scarce
Flail*
Impact, Tiring Fast, Precise Pummelling Impact, Slow
Foil
Rare
Gauntlet/Knuckle-duster
1
Common Average Common Common
Great Weapon*
200 175
Halberd*
Special None None
Hand Weapon (sword etc)
50 35 15 60 50 40 50 50 40 —
Improvised
—
—
Lance
15 gc
100
Fast, Impact, Tiring Balanced, Defensive
Rare
Main Gauche Morning Star Quarter Staff*
4 gc
Scarce Scarce
15 gc
Impact, Tiring
3 s
Defensive, Pummelling
Plentiful
Rapier Shield Spear
18 gc 10 gc 10 gc
Fast
Scarce
Defensive, Special
Common Common
Fast
Sword-breaker
5 gc —
Balanced, Special
Scarce
Unarmed
Special
—
T able 5-5: m IssIle w eapons
Name
Cost
Enc
Group
Damage Range† Reload
Qualities
Availability
Blunderbuss
70 gc
50 20 80 25 75 30 70 10 30 10 90 60 25 30 25 75 10 50 50 40 10 15
Gunpowder Entangling Ordinary Ordinary Crossbow Longbow Gunpowder Engineer Ordinary Ordinary Entangling Longbow Entangling Gunpowder Crossbow
3 1 3 4 2 3 4 4
32/- 3 Full/6 Full Shrapnel, Unreliable
Scarce Scarce
Bola Bow*
7 s
8/16 24/48 30/60 8/16 36/72 24/48 48/96
Half Half Full Full Half
Snare None None None
10 gc 25 gc 35 gc 70 gc
Common Average Very Rare Very Rare Very Rare Average Plentiful Average Plentiful Very Rare Very Rare Very Rare Very Rare Common Common Common Average Common Average Rare — Rare
Crossbow*
120
Crossbow Pistol
Elfbow* Firearm*
Armour Piercing Impact, Unreliable Impact, Unreliable
300 gc 450 gc
2 Full 2 Full Half Half Half Half
Hochland Long Rifle
Improvised
— 25 s 1 gc
SB–4 SB–1
6/–
None None Snare
Javelin Lasso*
8/16
n/a
8/–
Longbow*
15 gc
3
30/60
Armour Piercing
Net
3 gc
n/a
4/8
Full
Snare
Pistol
200 gc 100 gc 600 gc 400 gc
4 2 4 4 3 3
8/16 16/32 24/48 8/16 16/32 16/32
2 Full
Impact, Unreliable
Repeater Crossbow* Repeater Firearm*
150
Free Free Free Half Half Half Full Half Half Half
Special
Engineer Engineer Ordinary
Experimental, Special Experimental, Special
Repeater Pistol
Shortbow*
7 gc 4 gc 6 gc 5 gc 3 gc 2 gc 10 gc
None None None None None None Snare
Sling Spear
Sling
Ordinary
SB
8/-
Staff Sling*
Sling
4
24/48
Throwing Axe/Hammer Throwing Dagger/Star
Throwing Throwing Entangling
SB–2 SB–3 SB–4
8/-
6/12
Whip
6/-
a mmunITIon
Name
Cost
Enc
Group
Damage Range† Reload
Qualities
Availability
Arrows (5) Bolts (5)
1 s 2 s 1 s 3 s
10 10 10
— — — —
— — — —
— — — —
— — — —
— — — —
Common Average
Firearm Shot (10) Gunpowder (per shot)
Rare
1 Very Rare * Requires two hands to wield, so this weapon cannot be used in conjunction with a shield or buckler. † Range is expressed in yards; if you are using squares, simply halve to find the range.
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