Warhammer Fantasy Roleplay

Chapter V: Equipment

T able 5-4: m elee w eapons

Name

Cost

Enc

Group

Damage

Qualities

Availability

Buckler Dagger

2 gc 1 gc

10 10 75 95 40

Parrying Ordinary Cavalry Fencing Ordinary Ordinary Ordinary Cavalry Parrying Ordinary Fencing Ordinary Ordinary Parrying Ordinary Flail Two-handed Two-handed Flail

SB–4 SB–3 SB+1 SB–2 SB–3 SB SB–4 SB+1 SB–3 SB–2 SB–1 SB–2 SB–3 SB–4 SB SB SB SB SB

Balanced, Defensive, Pummelling Average

None

Common

Demilance (Cavalry Spear)

20 gc 15 gc 18 gc 20 gc 15 gc 10 gc 1 gc

Fast, Impact, Tiring

Scarce Scarce

Flail*

Impact, Tiring Fast, Precise Pummelling Impact, Slow

Foil

Rare

Gauntlet/Knuckle-duster

1

Common Average Common Common

Great Weapon*

200 175

Halberd*

Special None None

Hand Weapon (sword etc)

50 35 15 60 50 40 50 50 40 —

Improvised

Lance

15 gc

100

Fast, Impact, Tiring Balanced, Defensive

Rare

Main Gauche Morning Star Quarter Staff*

4 gc

Scarce Scarce

15 gc

Impact, Tiring

3 s

Defensive, Pummelling

Plentiful

Rapier Shield Spear

18 gc 10 gc 10 gc

Fast

Scarce

Defensive, Special

Common Common

Fast

Sword-breaker

5 gc —

Balanced, Special

Scarce

Unarmed

Special

T able 5-5: m IssIle w eapons

Name

Cost

Enc

Group

Damage Range† Reload

Qualities

Availability

Blunderbuss

70 gc

50 20 80 25 75 30 70 10 30 10 90 60 25 30 25 75 10 50 50 40 10 15

Gunpowder Entangling Ordinary Ordinary Crossbow Longbow Gunpowder Engineer Ordinary Ordinary Entangling Longbow Entangling Gunpowder Crossbow

3 1 3 4 2 3 4 4

32/- 3 Full/6 Full Shrapnel, Unreliable

Scarce Scarce

Bola Bow*

7 s

8/16 24/48 30/60 8/16 36/72 24/48 48/96

Half Half Full Full Half

Snare None None None

10 gc 25 gc 35 gc 70 gc

Common Average Very Rare Very Rare Very Rare Average Plentiful Average Plentiful Very Rare Very Rare Very Rare Very Rare Common Common Common Average Common Average Rare — Rare

Crossbow*

120

Crossbow Pistol

Elfbow* Firearm*

Armour Piercing Impact, Unreliable Impact, Unreliable

300 gc 450 gc

2 Full 2 Full Half Half Half Half

Hochland Long Rifle

Improvised

— 25 s 1 gc

SB–4 SB–1

6/–

None None Snare

Javelin Lasso*

8/16

n/a

8/–

Longbow*

15 gc

3

30/60

Armour Piercing

Net

3 gc

n/a

4/8

Full

Snare

Pistol

200 gc 100 gc 600 gc 400 gc

4 2 4 4 3 3

8/16 16/32 24/48 8/16 16/32 16/32

2 Full

Impact, Unreliable

Repeater Crossbow* Repeater Firearm*

150

Free Free Free Half Half Half Full Half Half Half

Special

Engineer Engineer Ordinary

Experimental, Special Experimental, Special

Repeater Pistol

Shortbow*

7 gc 4 gc 6 gc 5 gc 3 gc 2 gc 10 gc

None None None None None None Snare

Sling Spear

Sling

Ordinary

SB

8/-

Staff Sling*

Sling

4

24/48

Throwing Axe/Hammer Throwing Dagger/Star

Throwing Throwing Entangling

SB–2 SB–3 SB–4

8/-

6/12

Whip

6/-

a mmunITIon

Name

Cost

Enc

Group

Damage Range† Reload

Qualities

Availability

Arrows (5) Bolts (5)

1 s 2 s 1 s 3 s

10 10 10

— — — —

— — — —

— — — —

— — — —

— — — —

Common Average

Firearm Shot (10) Gunpowder (per shot)

Rare

1 Very Rare * Requires two hands to wield, so this weapon cannot be used in conjunction with a shield or buckler. † Range is expressed in yards; if you are using squares, simply halve to find the range.

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