Warhammer Fantasy Roleplay

Chapter I: Introduction

— w haT Is The w arhammer w orld ? —

T he Warhammer World bears a vague resemblance to our own history, but in this land, mankind does not hold sole dominion over the globe. The kingdoms, empires and principalities of the world are shared with fantastical and horrific creatures, from the ancient races of Elf- and Dwarf-kind to Vampires, Trolls and Daemons. Conflict is rife, from the clashes of mighty armies to the politicking of ambitious burgomeisters. The very ground seems to breed division and malcontent, intrigue and corruption. Life is short and brutal. Danger lurks in the dark of the forest and the stink of the cities. Orcs, Beastmen and other, blasphemous things stalk the wild places, attacking the weak and unwary. Beneath the earth loathsome Ratmen gnaw away at the soft underbelly of civilisation itself. At their hands many die each day, finally escaping a world where dark humour and wilful ignorance are the cold comforts that folk must cling to. T he WFRP rulebook contains everything you need to get started except dice. Everyone should have two ten-sided dice (d10s) of different colours. The d10 are the only type of dice you need to play WFRP . You can find ten-sided dice at any hobby store. The place you bought this book likely has them in stock. WFRP is broken up into twelve chapters. They are: Chapter 1: Introduction This is obviously the chapter you are reading now. It provides an overview of WFRP and roleplaying in general.

Of course, this mortal suffering does not go unseen. Ancient eyes ceaselessly regard this roiling tableau of life and death, trust and betrayal. These Ruinous Powers seek to snuff out the candle flame of mortal existence, and claim the land as their own, eternal, Realm of Chaos. It is to these Dark Gods that many turn. Heretical cults promise power, knowledge, pleasure and riches to those willing to give themselves over to worship of the forbidden. The Ruinous Powers bless these folk with all that they deserve—from miraculous powers to hideous mutations. Each soul so touched becomes part of the unending war that Chaos wages upon the world and its inhabitants. This is the land in which your adventures will take place, a world of unwilling heroes, desperate struggle and black irony. This is the Warhammer World. Chapter 2: Character Creation This chapter shows you how to make your own character for the game. It explains Characteristics, describes the races you can play, and provides advice on bringing your character to life. Chapter 3: Careers Careers are the building blocks of your character. They both describe what you did before you became an adventurer and provide you with new paths to explore. This chapter details all the various careers and explains how to switch between them.

— w haT ’ s In ThIs b ook ? —

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