Warhammer Fantasy Roleplay

Chapter VI: Combat, Damage & Movement

T able 6-4: C rITICal e ffeCTs —a rm d10 roll Effect 1 Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on. 2 Arm struck numb and cannot be used for 1 round. 3 Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).

T able 6-5: C rITICal e ffeCTs —l eg d10 roll Effect 1 Stumbles. Character can only take a half action on his next turn. 2 Leg struck numb by the attack. Character’s Movement

Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests. Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty. Armour damaged. Armour Points on this location are reduced by 1 until the armour is repaired with a successful Trade (Armourer) Skill Test. If character isn’t wearing any armour or players are using the Basic Armour system, use the #2 result instead. Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet. Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently. Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently. Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous. Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.

3

4

Armour damaged. Armour Points on this location are reduced by 1 until the armour is repaired with a successful Trade (Armourer) Skill Test. If character isn’t wearing any armour or players are using the Basic Armour system, use the #2 result instead. Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield). Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently. Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently. Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous. Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe. Lost Hand: The character takes a –20% penalty on Skill and Characteristic Tests that rely on the use of two hands and cannot wield two-handed weapons. A shield can be strapped to the injured arm, however. Lost Arm: As lost hand, but the character can’t strap a shield to his arm as he doesn’t have one. Lost Eye: The character suffers a permanent –20% BS reduction and takes a –20% penalty on all Skill and Characteristic Tests reliant on sight.

4

5

6

5

6

7

7

8

8

9

9

10

10

Lost Foot: The character’s Movement Characteristic is halved permanently and he suffers a –20% penalty on Skill and Characteristic Tests reliant on mobility (including Dodge). Lost Leg: As lost foot, but the character cannot use the Dodge Skill.

134

Made with FlippingBook - professional solution for displaying marketing and sales documents online