Warhammer Fantasy Roleplay

Chapter VII: Magic

T able 7-2: m Inor C haos m anIfesTaTIon

Die Roll

Result

01-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-95 96-00

Witchery: Within 10 yards (5 squares) of you, milk curdles, wine goes sour, and food spoils. Rupture: Your nose begins to bleed and continues until you make a successful Toughness Test. You can test once per round.

Breath of Chaos: A cold and unnatural wind blows through the area. Horripilation: Your hair stands on end for 1d10 rounds. Wyrdlight : You glow with an eerie light for 1d10 rounds.

Unnatural Aura: Animals within 10 yards (5 squares) of you get spooked, and unless controlled with an Animal Training Test, flee the scene. Aethyric Shock: The magical energy coursing through you causes you to lose 1 Wound regardless of Toughness Bonus or armour. Mental Block: You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 1d10 minutes. Haunted: Ghostly voices fill the air for the duration of your spell.

Whimsy: The GM can choose any result from this chart or make up a comparable minor effect.

Unlucky!: Roll on Table 7-3: Major Chaos Manifestation instead.

T able 7-3: m aJor C haos m anIfesTaTIon

Die Roll

Result

01-10 11-20 21-30 31-40

Witch Eyes: Your pupils turn bright red. They revert to their original colour at dawn the following day.

Silenced: You lose your voice for 1d10 rounds.

Overload : You are overwhelmed by magical energy and are stunned for 1 round.

Craven Familiar: A Daemon Imp (see Chapter 11: Common Creatures and NPCs ) appears from the Aethyr and attacks you next round. Chaos Foreseen: You get a glimpse of the Realm of Chaos and gain 1 Insanity Point. Any time after this event, you can spend 200 xp and gain the Dark Lore (Chaos) talent. Aethyric Attack: Magical energy burns through you, causing you to lose 1d10 Wounds regardless of Toughness Bonus or armour. Enfeeblement: Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 10% for 1d10 minutes. Mindnumb: You channel too much magical energy. Your Magic Characteristic is reduced by 1 for 24 hours. Daemonic Possession: You are possessed by a Daemonic entity for one minute. During that time, the GM controls all your actions and when you take control of your body again, you’ll have no memory of what you just did. Perverse Delight: The GM can choose any result from this chart or make up a comparable major effect. Wild Magic : You lose control of the magic as you cast your spell. Everyone within 30 yards (15 squares), including you, loses 1 Wound regardless of Toughness Bonus or armour. The Withering Eye: Chaos energy wracks your body, debilitating your constitution. Your Toughness Characteristic is reduced by 20% for 1d10 hours. Aethyric Assault: The Winds of Magic lash out at you. You suffer a Critical Hit to a random location. Roll 1d10 to determine the Critical Value. Heretical Vision: A Daemon Prince shows you a vision of Chaos. You gain 1d10 Insanity Points. Any time after this event, you can spend 100 xp and gain the Dark Lore (Chaos) talent. Mindeaten: Your ability to use magic is burned out of you. Your Magic Characteristic is reduced to 0. For each full 24 hours that passes, it increases by 1 until it returns to full strength. Uninvited Company : You are attacked by a number of lesser Daemons equal to your Magic Characteristic (see Chapter 11: Common Creatures and NPCs ). They appear from the Aethyr within 12 yards (6 squares) of you. Daemonic Contract: You suffer 1d10 wounds (regardless of Toughness Bonus and armour) as a two inch Chaos rune burns its way onto a random part of your body. Should you ever collect 13 of these, they will spell out a contract that signs your soul away to a Ruinous Power (GM’s discretion). Removal of the branded skin will make no difference to the contract. Called to the Void: You are sucked into the Realm of Chaos and are forever lost. Unless you have a Fate Point to spend, it’s time to roll up a new character. Dark Inspiration: The GM can choose any result from this chart or make up a comparable catastrophic effect. Tzeentch’s Lash: Magic power overwhelms you, knocking you out for 1d10 minutes. Trick of Fate: Roll on Table 7-4: Catastrophic Chaos Manifestation instead. T able 7-4: C aTasTrophIC C haos m anIfesTaTIon Result

41-50

51-60

61-70

71-80 81-90 91-95 96-00

Die Roll

01-10

11-20

21-30 31-40

41-50

51-60

61-70

71-80

81-90

91-00

143

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