Chapter VII: Magic
— p eTTy m agIC —
P etty Magic is the lowest form of magic. It is what spellcasters first learn when discovering how to manipulate the Winds of Magic. Some, like Hedge Wizards, discover it through trial and error. Others, like Apprentice Wizards, have the basics drilled into them by rigorous instruction. All spell casters must learn petty magic before they can master more powerful forms. p eTTy m agIC (a rCane ) s pells Anyone with the Petty Magic (Arcane) talent can attempt to cast the following spells. The following spells are those traditionally taught to all Apprentice Wizards, regardless of their Order, as they are give a wide grounding in the basic principles of magic. g lowIng l IghT Casting Number: 3 Casting Time: Half action Ingredient: A drop of lamp oil (+1) Description: You can cause any item in your grasp to glow with the light of a lantern for one hour or until you let it go. s ounds Casting Number: 4 Casting Time: Half action Ingredient: A tiny bell (+1) Description: You can create a phantom noise with this spell, with volume ranging from a whisper to a roar. You can choose the type of noise and the volume; the spell can reproduce any type of noise but speech. The noise can last for up to one round. d rop Casting Number: 4 Casting Time: Half action Ingredient: A dab of butter (+1) Description: You compel a target character within 24 yards (12 squares) to drop whatever he is holding. The subject of this spell can resist it with a successful Will Power Test. m arsh l IghTs Casting Number: 6 Casting Time: Full action Ingredient: A firefly (+1) Description: You create the appearance of a number of distant lights that suggest torches or lanterns. They appear within 100 yards (50 squares) of you and can then be sent off in any direction. They naturally follow corridors or paths and do not need to be controlled or overseen in any way. You can control them more closely if desired, but only as long as they remain in line of sight. You can’t perform any other actions while controlling the lights. The lights travel at various speeds, but never slower than 8 yards (4 squares) per round or faster than 16 yards (8 squares) per round. They last for one hour, and then gradually fade and vanish.
Ingredient: A small dart (+1) Description: You throw a dart of magical force at an opponent within 16 yards (8 squares). Although small, the magic dart strikes with considerable force. A magic dart is magic missile with Damage 3. s leep Casting Number: 6 Casting Time: Half action Ingredient: A piece of down (+1) Description: Your touch causes one opponent to fall into a slumber for 1d10 rounds unless a successful Will Power Test is made. Sleeping characters are considered to be helpless. Sleep is a touch spell. (d IVIne ) s pells Anyone with the Petty Magic (Divine) talent can attempt to cast the following spells. These are the typical spells learnt by aspiring Priests, as they test all areas of a cleric’s faith. b lessIng of C ourage Casting Number: 3 Casting Time: Half action Ingredient: A tuft of dog hair (+1) Description: Your inspirational words put fire in the heart of an ally. Any one frightened or terrified character within 24 yards (12 squares) immediately regains his composure and may once again act as normal. b lessIng of s peed Casting Number: 4 Casting Time: Half action Ingredient: A snake scale (+1) Description: The touched character receives a +5% bonus to Agility and a +1 bonus to Movement. The spell lasts 1 minute (6 rounds) and you can only benefit from one blessing of speed at a time. This is a touch spell and you can cast it on yourself. b lessIng of f orTITude Casting Number: 5 Casting Time: Half action Ingredient: A piece of turtle shell (+1) Description: The touched character receives a +5% bonus to Toughness and Will Power. The spell lasts 1 minute (6 rounds) and you can only benefit from one blessing of fortitude at a time. Blessing of fortitude a touch spell and you can cast it on yourself. b lessIng of h ealIng Casting Number: 5 Casting Time: Half action Ingredient: A sprig of holly (+1) Description: Your touch heals an injured character of 1 Wound. A wounded character can only receive such healing once during p eTTy m agIC
m agIC d arT Casting Number: 6 Casting Time: Half action
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