Warhammer Fantasy Roleplay

Chapter VII: Magic

override a magic lock with a successful Channelling Test. b amboozle Casting Number: 14 Casting Time: Full action Ingredient: A piece of wool (+2) Description: You fool one humanoid creature (Human, Elf, Orc, Beastman, etc) within 24 yards (12 squares) into doing your bidding unless it makes a successful Will Power test. On his next turn, you may decide what actions you want the character to take and he will do as you say. Bamboozle does not work on Daemons or the Undead. T rapsense Casting Number: 16 Casting Time: 2 full actions Ingredient: The eyes of a hawk (+2) Description: You are able to magically sense all traps within 12 yards (6 squares) of you. Trapsense does not disarm these traps, only alert you to their presence and location. b ounTIful f orTune Casting Number: 20 Casting Time: Full action Ingredient: A pair of silvered knucklebones (+2) Description: As good fortune , but it affects you and all your allies within 24 yards (12 squares). T he l ore of s hallya Shallya is the Goddess of Healing and Mercy. In a world beset by war, disease, and pain, Shallya offers comfort and for that she has the love of the common folk. Her Priests use spells to give aid to those in need. Those who call upon Shallya often become placid and peaceful in nature, prone to weeping in their sleep, and possessed of a powerful pain threshold. C ure p oIson Casting Number: 4 Casting Time: Half action Ingredient: A snake’s fang (+1) Description: Your touch heals a character suffering from the effects of a poison (see Chapter 5: Equipment ). The poison is removed from the subject’s system and all effects are nullified. This spell can do nothing for those already dead by poison; for them, it’s too late. Cure poison is a touch spell. Casting Time: Half action Ingredient: A leech (+1) Description: Your touch heals an injured character of a number of Wounds equal to 1d10 plus your Magic Characteristic. You can also heal yourself. This is a touch spell. C ure d Isease Casting Number: 11 Casting Time: 1 full action and 1 half action Ingredient: A poultice (+2) Description: Your touch heals a character suffering from the effects C ure w ounds Casting Number: 6

of a disease. The disease is removed from the subject’s system and all effects are nullified. This spell can do nothing for those already dead by disease; for them, it’s too late. Cure disease is a touch spell. m arTyr Casting Number: 14 Casting Time: Half action Ingredient: A lock of hair from the target of the spell (+2) Description: You create a sympathetic connection between you and one character of your choice within 24 yards (12 squares). For the next minute (6 rounds), any damage done to the chosen character is inflicted on you instead. p urIfy Casting Number: 16 Casting Time: Half action Ingredient: A burning torch (+2) Description: Nurgle, the Chaos God of Disease and Decay, is abhorrent to Shallya. This spell allows you to target any one Daemon or follower of Nurgle within 48 yards (24 squares) and overwhelm him with the purifying power of Shallya. This is an anathema to the servants of the Plague Lord. The target of purify loses 1d10 Wounds, regardless of Toughness Bonus or armour, and must make a successful Will Power Test or be stunned for 1 round. C ure I nsanITy Casting Number: 20 Casting Time: 1 hour Ingredient: A blessed water sprinkler (+2) Description: Your touch heals an insane character. One insanity is cured and all effects are nullified. This is a touch spell.

165

Made with FlippingBook - professional solution for displaying marketing and sales documents online