Warhammer Fantasy Roleplay

Chapter VII: Magic

T anglefooT Casting Number: 8 Casting Time: Full action Ingredient: A cutting of vines (+1) Description: You summon up tangling vines anywhere within 48 yards (24 squares) to bind and hinder your opponents. Use the large template. Those affected can’t move at all unless they make a successful Strength Test and even then their Movement Characteristic is halved (rounded down) while in the area of effect. Tanglefoot lasts for one minute (6 rounds). T hunderClap Casting Number: 12 Casting Time: Full action Ingredient: A small gong (+2) Description: You cause a cacophonous clap of thunder to peel out anywhere within 48 yards (24 squares). Use the large template. Those affected must make a successful Toughness Test or be stunned until your next turn. The thunderclap is so loud that it can be heard up to a mile (1760 yards) away. b ear ’ s p aw Casting Number: 15 Casting Time: Full action Ingredient: The claw of a bear (+2) Description: Your touch imbues a character with the strength of a bear. The target of bear’s paw receives a +20% bonus to Strength for one minute (6 rounds). You can cast it on yourself. This is a touch spell. r hya ’ s C omforT Casting Number: 18 Casting Time: 1 minute Ingredient: A cup of fresh milk (+2) Description: You ask the Mother Goddess to provide succour for her children. Centre the large template on you. Those affected are refreshed as if they just had a full night’s sleep and received three day’s worth of natural healing. T he l ore of u lrIC Ulric is the God of Battle and Winter. He has been worshipped since ancient times; indeed Ulric was the patron of Sigmar himself. His Priests are as fierce as wolves and they use spells to win more glorious victories in Ulric’s name. Those who call upon Ulric often find that they prefer cold to heat, and seldom feel at home in civilized areas. w InTer ’ s C hIll Casting Number: 5 Casting Time: Half action Ingredient: A tuft of animal fur (+1) Description: You radiate a coldness that chills to the bone. Anyone attacking you in melee combat suffers a –10% penalty to their Weapon Skill. Winter’s chill lasts for 1 minute (6 rounds).

Description: Ulric’s spirit fills you and your bloodlust is unleashed. For a number of minutes equal to your Magic Characteristic, you gain a +1 bonus to your Attacks Characteristic. Whilst battle fury is in effect, you must charge the nearest enemy in melee combat, all attacks must be all out attacks, swift attacks or charge attacks, and you may not flee or retreat. h owl of The w olf Casting Number: 11 Casting Time: Half action Ingredient: The tongue of a wolf (+2) Description: You howl like one of Ulric’s wolves and instil your allies with a lust for battle. Until your next turn, any allies within 24 yards (12 squares) can attack twice during a charge attack action, regardless of their Attacks Characteristic. A charge normally allows only one attack. u lrIC ’ s g IfT Casting Number: 15 Casting Time: 1 full action and 1 half action Ingredient: An axe (+2) Description: Your touch and blessing awakens the slumbering berserker in one ally. For the next hour, the target of this spell counts as having the Frenzy talent. This is a touch spell. You cannot cast it on yourself. h earT of The w olf Casting Number: 18 Casting Time: 1 full action and 1 half action Ingredient: A wolf’s heart (+2) Description: Your allies are inspired with the martial spirit of Ulric. For 1 minute (6 rounds), any allies within 24 yards (12 Casting Time: Half action Ingredient: An icicle (+2) Description: You summon up a fierce storm of lashing ice anywhere within 48 yards (24 squares) to decimate your foes. Use the large template. Anyone affected takes a Damage 5 hit and must make a successful Will Power Test or be stunned for 1 round. T he l ore of V erena Verena is the Goddess of Learning and Justice. All those who seek to redress an injustice pray to her, as do many scholars and Wizards. Priests of Verena use her spells to punish tyrants, criminals, and wrongdoers of all sorts and to bring justice where there is none. Those who call upon Verena often tend to judge themselves very harshly, and possess good memories for detail. s haCkles of V erena Casting Number: 6 Casting Time: Half action Ingredient: Iron shackles (+1) Description: You immobilize a character with invisible shackles of magical power. Unless the target makes a successful Will Power Test, he is rendered helpless. The target can do nothing on his squares) of you automatically pass any Fear or Terror Tests they are required to make and become immune to the effects of the Intimidate skill and the Unsettling talent. I Ce s Torm Casting Number: 20

b aTTle f ury Casting Number: 7 Casting Time: Full action Ingredient: A smear of fresh blood (+1)

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