Warhammer Fantasy Roleplay

Chapter II: Character Creation

T able 2-5: s TarTIng C areer

Career

Dwarf

Elf

Halfling Human

Career

Dwarf

Elf

Halfling Human

Agitator

01-02

-

01-03

01-02 03-04

Noble

41-42

- -

- -

48-49

Apprentice Wizard

- - - - - - - - - - - - - - -

01-07

- - - -

Norse Berserker Outlaw Outrider Peasant Pit Fighter Protagonist Rat Catcher Roadwarden Runebearer Scribe Seaman Servant Smuggler Soldier Squire Student Shieldbreaker Toll Keeper Tomb Robber Tradesman Troll Slayer Thief Thug Rogue

-

50

Bailiff

- - - - - - - - - - - - - - - - - - -

05 06

43-45

46-51 52-57

46-48

51-52 53-54 55-56 57-58 59-60 61-62 63-64 65-66 67-68 69-70 71-72 73-74 75-76 77-78 79-80 81-82 83-84 85-86 87-88 89-90 91-92 93-94 95-96 97-98 99-00 - - -

Barber-Surgeon

04

- -

-

Boatman Bodyguard Bone Picker

07-08 09-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24

- - - - -

49-54

03-06

46-50 51-54 55-58

- -

05

Bounty Hunter

06-07 08-09 10-11 12-14

55

Burgher

07-10

- -

-

Camp Follower Charcoal-Burner

58-63

56-60

59-63 64-65 67-68 69-72 73-75 76-79 80-81 82-84 85-87 88-90 91-94 95-98 66 - -

-

- - -

Coachman Entertainer

11-12 13-15

-

64-69 70-75

08-12 13-19

15-17

Envoy

- -

-

- - - - -

61-65

Estalian Diestro Ferryman Fieldwarden Fisherman Grave Robber Hedge Wizard

25 26

-

18

66-68 69-70 71-72 73-78 79-80 81-85 86-90 91-94 95-96 97-00 - - -

19-22

-

23

27-28 29-30 32-33 34-35 31

24-26

76-80 81-86

-

Hunter Initiate

16-19

20-27

27-31

- - -

-

- - - - -

Jailer

20-23

36 37

Kislevite Kossar Kithband Warrior

- -

87-93

28-34

-

-

Marine

24

-

38-39 40-41 42-43 44-45 46-47

Vagabond

-

94-00

Mercenary Messenger Militiaman

25-30

35-39 40-45

32-35 36-40 41-45

Valet

-

- - - -

-

Watchman Woodsman

99-00

31-34 35-40

- -

- -

- -

Miner

-

Zealot

— b rIngIng y our C haraCTer To l Ife —

T he character creation process provides you with the skeleton of your alter ego, but it’s up to you to put meat on those bones. The background details of your character’s life are largely up to you, as is personality. Some people like to develop their characters during play and that’s a perfectly reasonable approach. When you start to play, it may be enough to know that your character is a Halfling Bounty Hunter who has left the Moot to seek his fortune. Many players, however, prefer to work out background and personality before play begins. This section offers some advice on doing so, as well as some random charts. The charts can quickly generate background details or simply provide some ideas appropriate to the Old World setting of WFRP . T en q uesTIons If you need some help fleshing out your character, try answering these ten questions. They should allow you to focus your thoughts on your emerging alter ego. w here are y ou f rom ? This is the most fundamental question for your character. Most careers assume that you are from the Empire and those that don’t say otherwise. The Empire, of course, is quite a large place and the

different regions have different characteristics. The major regions of the Empire are as follows: Averland, Hochland, Middenland, Nordland, Ostland, Ostermark, Reikland, Stirland, Talabecland and Wissenland. The area known as the Wasteland, most notable for the huge port of Marienburg, used to be part of the Empire but was granted independence many years ago. Also unique is the Moot, the homeland of the Halflings. More information on the Empire can be found in Chapter 10: The Empire . w haT Is y our f amIly l Ike ? Are you an only child or do you have brothers and sisters? What’s your place in the family? Are you the eldest and heir apparent or the disowned wild child? Are you parents still alive? If not, how did they die? Very few folk in the Empire die of “natural causes”. Plague, starvation, and violent death are far more common. Or perhaps they went on a pilgrimage and never returned. w haT Is y our s oCIal C lass ? Some careers, most notably Noble, Peasant, and Burgher, have an implied social class. Others can work with a variety of social classes. While birth doesn’t necessarily disqualify you from making something of yourself, it is true that the upper class has all the advantages. Where in the social strata does your family fall? Were your parents dirt

21

Made with FlippingBook - professional solution for displaying marketing and sales documents online