Warhammer Fantasy Roleplay

Chapter XI: The Bestiary

Special Rules: Chaos Mutations: Animalistic Legs and Horns. There is a 25% chance of an additional mutation. Roll on Table 11- 1: Chaos Mutations to generate the extra mutation if present and modify stats as appropriate. Silent as the Beasts of the Woods: Beastmen are naturally stealthy, and most are also very experienced hunters and trackers. They gain +20% to Silent Move Tests and +10% to Concealment Tests. Armour: Light Armour (Leather Jack) Armour Points: Head 0, Arms 1, Body 1, Legs 0 Weapons: Hand Weapon or Spear, Horns (SB–1 damage), and Shield d aemon I mps Daemon Imps are horrors from the Realm of Chaos. They are amongst the smallest of Daemons but they are fearsome nonetheless. They take many forms, but all have claws and wings. Daemon Imps are often used as messengers by more powerful Daemons. WP Fel 33% 0% 40% 33% 40% 30% 33% 15% Secondary Profile A W SB TB M Mag IP FP 1 12 4 3 3(6) 0 0 0 Skills: Dodge Blow, Intimidate, Perception, Speak Arcane Language (Daemonic), Speak Language (Dark Tongue) Talents: Ambidextrous, Fearless, Frightening, Hoverer, Natural Weapons, Night Vision Special Rules: Chaos Mutations: Roll 1d10 to determine the number of mutations: 1-4=1 mutation, 5-8=2 mutations, 9-10=3 mutations. Then roll on Table 11-1: Chaos Mutations to generate them and modify stats as appropriate. Main Profile WS BS S T Ag Int

most Goblin threats ephemeral but their cruelty and wickedness ensures that Goblins remain the bogeymen of the peasantry.

Main Profile WS BS

S WP Fel 25% 30% 30% 30% 25% 25% 30% 20% Secondary Profile A W SB TB M Mag IP FP 1 8 3 3 4 0 0 0 Skills: Concealment, Outdoor Survival, Perception, Ride or Swim, Silent Move, Scale Sheer Surface, Speak Language (Goblin Tongue) Talents: Night Vision Special Rules: Elveses is Scary: Goblins find Elves extremely unnerving. Whether this is because of the ancient animosity between the two races, or simply because of the Elves’ smell of cleanliness and superior mannerisms, a Goblin must make a Fear Test if it and its allies do not outnumber the Elves present by at least two to one. T Ag Int Daemons are creatures from the Realm of Chaos itself. They come in an endless variety of forms, all seemingly nightmares come to life. Lesser Daemons are the soldiers of the Dark Gods, sent to the Warhammer World to spread madness and Chaos. They can only spend a limited amount of time in the world, so Chaos Sorcerers and cultists usually summon them for a specific purpose. WP Fel 50% 40% 45% 45% 50% 35% 50% 15% Secondary Profile A W SB TB M Mag IP FP 2 15 4 4 4(6) 0 0 0 Skills: Dodge Blow, Intimidate, Perception, Speak Arcane Language (Daemonic), Speak Language (Dark Tongue) Talents: Ambidextrous, Fearless, Flier, Frightening, Natural Weapons, Night Vision, Strike Mighty Blow Main Profile WS BS S T Ag Int Armour: Light Armour (Leather Jerkin) Armour Points: Head 0, Arms 0, Body 1, Legs 0 Weapons: Hand Weapon, Short bow or Spear l esser d aemon

Armour: None Armour Points: Head 0, Arms 0, Body 0, Legs 0

Weapons: Claws g oblIns

Goblins are short, green-skinned humanoids that rarely exceed four feet in height. They are vicious, quarrelsome, and disorganized. Goblin tribes live deep in the forests of the Empire, often under the heel of their powerful Orc kin. When not controlled by strong leaders, Goblins inevitably begin to squabble amongst themselves. This, and their penchant for running when battles turn against them, makes

T able 11-1: C haos m uTaTIons

Roll

Mutation

Effect

01-09 10-18 19-27 28-36 37-45 46-54 55-63 64-72 73-81 82-90 91-100

Animalistic Legs

+1 to Movement Characteristic –1d10% to Strength Characteristic

Emaciated Appearance

Grossly Fat

+1 to Wounds Characteristic, 1d10% to Strength Characteristic

Horns Scales

Can be used to make attacks, SB–1 Damage Gain 1 Armour Point on all locations

Short Legs

–1 to Movement Characteristic

Snout

Gain Follow Trail skill

Tail

+1d10% to Agility Characteristic +10% bonus on all grappling-related tests Gain 1 Armour Point on all locations +5% bonus to vision-based Perception Tests

Tentacle-like Arms

Thick Fur Three Eyes

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