Chapter XI: The Bestiary
Skills: Concealment, Outdoor Survival, Perception, Scale Sheer Surface, Silent Move, Speak Language (Queekish), Specialist Weapon Group (Sling), Swim Talents: Night Vision, Tunnel Rat Special Rules: None Armour: Light Armour (Leather Jack and Leather Skullcap)
Main Profile WS BS
S WP Fel 40% 35% 45% 45% 30% 25% 35% 20% Secondary Profile A W SB TB M Mag IP FP 1 15 4 4 4 0 0 0 Skills: Perception, Speak Language (Classical) Talents: Frightening, Undead Special Rules: Wight Blade: Wights wield ancient and deadly weapons infused the power of undeath. In the hands of a Wight, such a blade counts as a magical weapon and inflict SB+2 Damage. Furthermore, when a Wight causes a Critical Hit, it makes two rolls on Table 6-2: Critical Hits and inflicts the deadlier result. In the hands of anyone else, a Wight Blade counts as a hand weapon. T Ag Int
Armour Points: Head 1, Arms 1, Body 1, Legs 0 Weapons: Hand Weapon (Sword), Dagger or Sling s keleTon
Skeletons are created when Necromancers violate graveyards and reanimate the bones of the dead. They are mindless creatures that need to be controlled by magic lest they return to their eternal slumber. While they have no intelligence, they do not need to eat or rest, and they never retreat or surrender.
Main Profile WS BS
Armour: Medium Armour (Full Mail Armour) Armour Points: Head 3, Arms 3, Body 3, Legs 3 Weapons: Wight Blade and Shield z ombIe
S
T Ag Int
WP Fel
25% 20% 30% 30% 25% –
–
–
Secondary Profile A W SB TB M Mag IP FP 1 10 3 3 4 0 0 0 Skills: None Talents: Frightening, Undead Special Rules: Mindless: Skeletons are animated bones with no mind or spirit of their own. They have no Intelligence, Will Power, or Fellowship, and can never take or fail Tests based on these Characteristics. Shambling: Skeletons are relentless but slow. They cannot take the run action. Armour: Light Armour (Leather Jerkin and Leather Skullcap) Armour Points: Head 1, Arms 0, Body 1, Legs 0 Weapons: Hand Weapon, Dagger or Bow w IghT In ages past the ancestors of today’s Old Worlders buried their dead in elaborate cairns. The champions of these people were interred with their war gear, marking them for all time as great warriors. Necromancers have learned that such heroes can be reanimated as Wights. Though similar in appearance to skeletons, Wights are more powerful and retain some of their intelligence. This makes them much more dangerous than the average Skeleton.
Zombies are reanimated corpses. Unlike Skeletons, they still have flesh on their bones, albeit rotting and maggot-infested flesh. These mindless servants fill the armies Vampires and necromancers.
Main Profile WS BS
S
T Ag Int
WP Fel
25% 0% 35% 35% 10% –
–
–
Secondary Profile A W SB TB M Mag IP FP 1 12 3 3 4 0 0 0 Skills: None Talents: Frightening, Undead Special Rules: Mindless: Zombies are animated corpses with no mind or spirit of their own. They have no Intelligence, Will Power, or Fellowship, and can never take or fail Tests based on these Characteristics. Shambling: Zombies are relentless but slow. They cannot take the run action.
Armour: Light Armour (Leather Jack) Armour Points: Head 0, Arms 1, Body 1, Legs 0 Weapons: Hand Weapon
s aVe m e a l eg “’Ere now! Wot do you think you’re doing’?” bellowed the big Black Orc Boss. Furtive Goblin faces turned round and flinched instinctively “Nuffink Boss, just ’aving a bit of grub is all,” whimpered the bravest of the greenskins. “Don’t give me that. Yer up to sumfink...” The towering Orc looked round suspiciously. “Where’s Ratgash? You ‘aven’t... ‘et im?” There was a shocked silence. “’Et Ratgash.” The Goblin sounded hurt. “’Et Ratgash. That’s disgustin’ Boss. E’s one of us ladz.” “Besides,” squeaked another Greenskin, “’E’s all grease and gristle ’im. Give us all innagestion e’ would.” “Then who is this then?” The Black Orc pointed a damning claw towards the meal. “And none of yer lies or I’ll give yer sumfink a whole lot worse than innagestion.” “Er... Gitter, Boss. One of Maggot’s lot. But ’e was dead when we found ’im.” The Goblin paused a moment. “Corse ’e claimed ’e was just sleepin’... but that lot is all liars ain’t they?” The Goblins nodded in unison. No Goblin really trusted another, and with good reason. “Carry on then,” pronounced the Black Orc. “And you’ll save me a leg if you know what’s good for you!”
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