Chapter XI: The Bestiary
Armour Points: Head 0, Arms 0, Body 1, Legs 0 Weapons: Dagger Trappings: Slingbag p roprIeTors Proprietors own and run small shops and taverns in the cities of the Empire. Career: Burgher Race: Human WP Fel 28% 25% 28% 31% 32% 43% 30% 39% Secondary Profile A W SB TB M Mag IP FP 1 11 2 3 4 0 0 0 Skills: Common Knowledge (the Empire), Consume Alcohol, Drive, Evaluate, Gossip, Haggle, Perception, Read/Write, Search, Speak Language (Kislevian, Reikspiel +10%) Talents: Acute Hearing, Dealmaker, Savvy, Suave Armour: Light Armour (Leather Jerkin) Armour Points: Head 0, Arms 0, Body 1, Legs 0 Weapons: Hand Weapon (Cudgel) Trappings: Shop or Tavern r akes Rakes are young nobles with nothing better to do than make trouble for their social inferiors. WP Fel 36% 27% 31% 30% 43% 29% 30% 35% Secondary Profile A W SB TB M Mag IP FP 1 11 3 3 4 0 0 0 Skills: Blather, Common Knowledge (the Empire) +10%, Consume Alcohol, Charm, Gamble, Gossip, Read/Write, Ride, Speak Language (Reikspiel) +10% Talents: Etiquette, Lightning Reflexes, Public Speaking, Specialist Weapon Group (Fencing, Parrying), Suave Armour: Light Armour (Leather Jack and Leather Leggings) Armour Points: Head 0, Arms 1, Body 1, Legs 1 Weapons: Rapier and Main Gauche Trappings: Noble’s Garb, Purse with 3d10 gc . s ell - swords Sell-swords are hired muscle, pure and simple. Career: Mercenary Race: Human Main Profile WS BS S T Ag Int Career: Noble Race: Human Main Profile WS BS S T Ag Int
Secondary Profile A W SB TB M Mag IP FP 1 11 3 3 4 0 0 0 Skills: Common Knowledge (the Empire, Tilea), Dodge Blow, Drive, Gamble, Gossip +10%, Perception, Secret Language (Battle Tongue), Speak Language (Reikspiel, Tilean) Talents: Coolheaded, Disarm, Marksman, Rapid Reload, Sharpshooter Armour: Medium Armour (Full Leather Armour, Mail Shirt, and Mail Coif) Armour Points: Head 3, Arms 1, Body 3, Legs 1 Weapons: Crossbow, Hand Weapon (Sword), and Shield Trappings: 20 Bolts T own g uards Town guards keep the peace by breaking up tavern brawls, patrolling the streets, and arresting criminals. Career: Watchman Race: Human WP Fel 31% 31% 33% 41% 30% 38% 28% 30% Secondary Profile A W SB TB M Mag IP FP 1 12 3 4 4 0 0 0 Skills: Academic Knowledge (Law), Common Knowledge (the Empire), Dodge Blow, Follow Trail, Gossip +10%, Intimidate, Perception, Search, Speak Language (Reikspiel) Talents: Coolheaded, Disarm, Savvy, Strike Mighty Blow, Strike to Stun, Very Resilient Armour: Light Armour (Leather Jack) Armour Points: Head 0, Arms 1, Body 1, Legs 0 Weapons: Hand Weapon (Cudgel) and Dagger Trappings: Lantern and Pole, Uniform w reCkers Wreckers are river- or sea-borne pirates with a taste for cruelty and booty. Career: Seaman Race: Human WP Fel 33% 32% 40% 35% 29% 25% 30% 28% Secondary Profile A W SB TB M Mag IP FP 1 11 4 3 4 0 0 0 Skills: Common Knowledge (the Empire, the Wasteland), Consume Alcohol, Dodge Blow, Gossip, Perception, Row, Sail, Scale Sheer Surface, Speak Language (Breton, Reikspiel), Swim Talents: Street Fighting, Seasoned Traveller, Strike Mighty Blow, Warrior Born, Very Resilient Armour: Light Armour (Leather Jack) Main Profile WS BS S T Ag Int Main Profile WS BS S T Ag Int
Main Profile WS BS
Armour Points: Head 0, Arms 1, Body 1, Legs 0 Weapons: Hand Weapon (Cutlass) and Bow Trappings: 20 Arrows
S WP Fel 35% 30% 33% 35% 30% 25% 35% 28% T Ag Int
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