Chapter XII: Through the Drakwald
Untergard seemed safe. Regiment after regiment was called away from Untergard to strengthen Imperial forces elsewhere. The survivors began to rebuild. The eastern half of town was so thoroughly destroyed that it had to be temporarily abandoned. Untergard natives, plus many refugees from even less fortunate settlements, went to work in the ruins. The task of burying the dead took weeks and the rotting corpses caused a contagion that further reduced the survivors’ numbers. The population of Untergard is currently around 75 people, mostly Peasants and Burghers (see Chapter 3: Careers) . All able-bodied residents are expected to contribute to the town’s defence, standing guard duty on the town walls and the river-front palisade for a few hours a day in addition to their normal activities. The town is effectively under martial law, run by Gerhard Schiller, the Captain of the Watch. This then is where the adventure opens. Untergard can be the home town of all or some of the Player Characters, or they could have come here looking for safety during the Storm of Chaos. Characters with military backgrounds may have been wounded during the fighting and left behind. A sizeable contingent of Dwarfs fought here as well, so Dwarf PCs may have come to Untergard in that way. While it is easiest if the Player Characters already know each other, that doesn’t necessarily have to be the case. They could start out as
Captain Gerhard Schiller, Watch Captain Career: Captain (ex-Watchman, ex-Sergeant) Race: Human
Main Profile WS BS
S WP Fel 50% 46% 43% 44% 40% 42% 45% 50% Secondary Profile A W SB TB M Mag IP FP 2 15 4 4 4 0 4 0 Skills: Academic Knowledge (Law), Command +10%, Common Knowledge (the Empire, the Wasteland), Dodge Blow, Follow Trail, Gossip +10%, Intimidate, Perception +10%, Read/Write, Ride, Search, Secret Language (Battle Tongue), Speak Language (Reikspiel, Tilean) Talents: Coolheaded, Disarm, Menacing, Savvy, Street Fighting, Strike Mighty Blow, Strike to Stun, Very Resilient Armour: Medium Armour (Full Mail Armour) Armour Points: Head 3, Arms 3, Body 3, Legs 3 Weapons: Hand Weapon (sword), Shield, and Dagger Trappings: Uniform Granny Moescher, Amber Wizard Career: JourneymanWizard (ex-Hedge Wizard, ex-Apprentice Wizard) Race: Human WP Fel 28% 30% 30% 31% 35% 56% 53% 45% Secondary Profile A W SB TB M Mag IP FP 1 13 3 3 4 2 5 0 Skills: Academic Knowledge (Magic) +10%, Academic Knowledge (Theology), Animal Care, Charm, Charm Animal +10%, Channelling +10%, Common Knowledge (the Empire, the Wasteland), Gossip +10%, Heal, Magical Sense, Perception, Read/Write, Search, Speak Arcane Language (Magick), Speak Language (Classical, Reikspiel) Talents: Arcane Lore (Beasts), Aethyric Attunement, Hedge Magic, Night Vision, Petty Magic (Arcane, Hedge), Savvy, Strong-minded Armour: None Armour Points : Head 0, Arms 0, Body 0, Legs 0 Weapons: Staff Trappings: Backpack, Grimoire, Purse with 30 gc , Writing Kit T Ag Int Main Profile WS BS S T Ag Int
strangers and come together while facing adversity. p romInenT C ITIzens
Descriptions of the prominent citizens of Untergard follow. Each of these characters has a part to play in the unfolding adventure, so make sure you familiarize yourself with their backgrounds, personalities, and motivations before play. The PCs will have many opportunities to interact with these characters so you’ll have to draw from their backgrounds and personalities to portray them correctly.
g erhard s ChIller A grizzled veteran of about 50, Schiller is the highest-ranking survivor in Untergard. It was he who organized the townsfolk to defend themselves, and oversaw the repairs to the town walls. He rules the town largely because the other residents have come to look to him for leadership, and is doing his best to keep maintain order to make sure the remaining inhabitants are ready to defend themselves from further attack.
Schiller is tough, but fair. He may come across as gruff, but he cares about the people of Untergard and will do his best to protect them. Captain Schiller has taken over one of the more substantial warehouses as a temporary Watch headquarters; its doors and windows have been strengthened, and it has been filled with salvaged weapons and equipment for use in the event of further trouble. Schiller has converted a loft in this warehouse as living quarters for himself. g ranny m oesCher Granny is the oldest living inhabitant of Untergard and serves as a healer and general wise-woman for the town. The people of Untergard do not know that she is a wizard and she has been careful to keep her abilities secret. She appears to be about 60 years old but is in fact
much older than that. No one in Untergard can remember a time when Granny was not around. Granny Moescher provides a political counterpoint to Captain Schiller, leading efforts to restart farming and create some kind of normal life again. Despite her title, Granny is a vigorous woman with a no-nonsense manner and an eye for practicalities. She is one of only
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