Warhammer Fantasy Roleplay

Chapter XII: Through the Drakwald

T he a CherplaTz

The action of this combat largely takes place on the bridge, a map of which has been provided. This map is overlaid with 2-yard squares already, making it easy to recreate on your tactical map if you are using miniatures. As the Acherplatz is full of screaming children and frantic parents, the PCs must deal with the Mutant threat by themselves for the first three rounds. If the combat is still going on at the point, three Watchmen arrive to help. Use the Town Guard stats on page 235 for the Watchmen if needed. Use the Mutant stats on page 230 for the four attackers. They have the following mutations: • Mutant #1: Tentacle-like Arms • Mutant #2: Horns and Thick Fur • Mutant #3: Snout • Mutant #4: Three Eyes A fifth Mutant lurks in the ruined coaching station. It was he who shot at Captain Schiller. He slips away into the ruins while the other Mutants fight on the bridge. If you have a large group of players, you may want to add more Mutants to the attack. One per PC is a reasonable number. a fTer The b aTTle After the Mutants are defeated, things calm down. Granny Moescher sets about healing the injured. If any of the PCs are injured (which is likely), Granny introduces herself and offers her assistance. She and Captain Schiller also thank the PCs to helping to fight off the attack. Captain Schiller adds that he’s going to hang the heads of the slain Mutants on the town gate, as a warning to others.

Several people begin to gather about Captain Schiller and a general hue and cry begins to arise. The PCs will hear the following claims: • “ It must have had a Hochland Long rifle—nothing else could shoot that far.” • “ Maybe the place is infested with snipers.” • “ Some of those Mutants looked damn familiar.” • “ We’ll all be murdered in our beds!” In the midst of this conversation, a breathless Watchman runs up to the Captain. He reports that a strong attack was launched on the main gates during the confusion. Luckily, the men on guard duty had not abandoned their posts during the bridge attack, so the gates remain secure though several Watchmen were killed. It seems the fight on the bridge was just a diversion. T he w oodsman ’ s T ale While all this is going on, there is a sudden shout from the direction of the gates. Fearing another attack, several of the townsfolk snatch up their weapons and look around, but it turns out to be Hans Baumer returning from the forest. He is followed by a ragtag band of people, with fear in their eyes and their few possessions on their backs. If the PCs haven’t heard about Hans yet, a successful Easy (+20%) Gossip Test reveals that he’s a local Woodsman who has been gone for a week and was feared dead. Captain Schiller and Granny Moescher go to meet Hans, along with many of the townsfolk. Everyone wants to know where Hans has been.

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