Warhammer Fantasy Roleplay

Chapter III: Careers

— a gITaTor —

d esCrIpTIon For the most part, the people of the Empire have little say in politics. The Emperor and the Elector Counts make and enforce the laws, with the support of the various churches (Sigmar and Ulric most conspicuously). Nonetheless, ardent political activists are a common sight in the cities of the Empire. These Agitators organize on behalf of various causes, handing out leaflets, giving rousing speeches, and stirring up the populace. The lunatic fringe is simply ignored, but successful Agitators—those who can tap into the wellspring of Peasant and Burgher resentment—are usually viewed

— Agitator Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +5% +5% — — +5% +10% — +10% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Academic Knowledge (History) or Gossip, Academic Knowledge (Law) or Common Knowledge (the Empire), Concealment, Charm, Perception, Read/ Write, Speak Language (Breton or Tilean), Speak Language (Reikspiel) Talents: Coolheaded or Street Fighting, Flee!, Public Speaking Trappings: Light Armour (Leather Jack), One set of Good Craftsmenship Clothes, 2d10 leaflets for various causes Career Entries: Burgher, Captain, Herald, Highwayman, Scribe, Servant, Student, Zealot Career Exits: Charlatan, Demagogue, Outlaw, Politician, Rogue, Zealot Main Profile WS BS S T Ag Int WP Fel — — — — +5% +10% +15% +5% Secondary Profile A W SB TB M Mag IP FP — +2 — — — +1 — — Skills: Academic Knowledge (Magic), Channelling, Magical Sense, Perception, Read/Write, Search, Speak Arcane Language (Magick), Speak Language (Classical) Talents: Aethyric Attunement or Fast Hands, Petty Magic (Arcane), Savvy or Very Resilient Trappings: Quarter Staff, Backpack, Printed Book Career Entries: Hedge Wizard, Scholar, Scribe, Student Career Exits: Journeyman Wizard, Scholar, Scribe Note: If you want to be able to cast spells right away, you should increase your Magic Characteristic with your free advance during character creation. Halflings and Dwarfs may not enter this career. Magic users are feared and sometimes hated. Think carefully before choosing this career. — Apprentice Wizard Advance Scheme —

as a threat to the state. They are hounded by local watchman, accused of heresy by church officials, or forced to submit to the tender mercies of the Witch Hunters. Agitators continue on despite the risks. Some truly believe in their cause, but others are cynical power seekers as corrupt as those they rail against.

— a pprenTICe w Izard —

d esCrIpTIon Humans born with magical talent are dangerous and

feared individuals. Daemons and disaster gather about an untrained Wizard. To deal with this threat the Empire sends such people away to join one of the eight Orders of Wizardry. During their apprenticeship young Wizards learn how to practice magic safely, and contemplate which Order they will eventually join. Some whilst others adventure to garner enough money to pay for their tutelage at the Colleges of Magic. Elves are naturally magical, and do not need to attend these Human institutions, learning from their own lore masters instead. See Chapter 7: Magic for more details on the Orders of Magic. apprentices will be bound to serve the Wizard who uncovered their talents,

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