Warhammer Fantasy Roleplay

Chapter III: Careers

— b oaTman —

d esCrIpTIon The rivers of the Empire are vital arteries of communication and commerce. They provide speedy transportation and link most of the major cities of the realm. Boatmen ply these busy waterways, taking passengers and goods throughout the Empire and even into Kislev. Although the rivers are safer than the dark forest roads, they are not without danger. Many routes pass through wild country untouched by civilisation. Boatmen must be ready to protect their cargoes and fares from raiders and bandits. Experienced Boatmen are tough and resourceful, equally adept at boat handling, navigation, and combat.

— Boatman Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% +5% +5% +5% +10% +5% — — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Common Knowledge (The Empire or Kislev), Consume Alcohol or Gossip, Navigation, Outdoor Survival, Perception, Row, Sail, Secret Language (Ranger) or Speak Language (Kislevian), Swim Talents: Orientation, Seasoned Traveller Trappings: Light Armour (Leather Jack), Row Boat Career Entries: Ferryman, Smuggler Career Exits: Fisherman, Marine, Navigator, Seaman, Smuggler

— b odyguard —

d esCrIpTIon Old Worlders claim Altdorf merchants are so dishonest they can’t even trust themselves with their own lives—thus they pay Bodyguards to look after their assets. The Old World is, of course, a dangerous place and its cities are no exception. It’s all too easy to end up with a knife in the back on the crowded streets of a major metropolis like Nuln or Middenheim. The rich and powerful use Bodyguards to protect themselves from thieves and common riffraff. While many look like the thugs they are, others are gussied up in the livery of the Noble or Merchant House they serve. Some of the groups are so big that they are practically private armies.

— Bodyguard Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% — +5% +5% +5% — — — Secondary Profile A W SB TB M Mag IP FP +1 +3 — — — — — — Skills: Dodge Blow, Heal, Intimidate, Perception Talents: Disarm or Quick Draw, Specialist Weapon Group (Parrying), Specialist Weapon Group (Throwing), Street Fighting, Strike to Stun, Very Strong or Very Resilient Trappings: Buckler, Knuckle-dusters, A Pair of Throwing Axes or Throwing Knives, Light Armour (Leather Jack) Career Entries: Estalian Diestro, Jailer, Mercenary, Thug Career Exits: Bailiff, Bounty Hunter, Interrogator, Jailer, Mercenary, Protagonist, Racketeer

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