Warhammer Fantasy Roleplay

Chapter III: Careers

— b one p ICker —

d esCrIpTIon Bone Pickers are scavengers, scraping a living together off the refuse of others. They lead their carts through villages and towns,

— Bone Picker Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +5% — +5% +10% +5% — +5% +5% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Animal Care, Charm or Gossip, Drive, Common Knowledge (the Empire), Evaluate, Haggle, Perception, Search Talents: Coolheaded or Streetwise, Hardy or Resistance to Disease Trappings: Cart, 3 Sacks Career Entries: Peasant, Rat Catcher, Vagabond Career Exits: Camp Follower, Cat Burglar, Fence, Grave Robber, Smuggler

collecting old bones, rags, and other junk and disposing of it in return for a few pennies or a small item in trade. Sometimes known

as rag and bone men or rag pickers, they are a common sight in the Empire’s cities, which generate large amounts of waste. Since many goods pass through their hands, Bone Pickers are also petty traders. What is trash to a wealthy Burgher is treasure to a poor Peasant.

— b ounTy h unTer —

d esCrIpTIon Bounty Hunters live by tracking down wanted criminals, bandits, and fugitives and bringing them to justice. The lone Bounty Hunter can go places that ungainly military units cannot, which makes such men a useful adjunct to the watch and militia. Local rulers, guilds, and councils pay the bounties. They may find Bounty Hunters distasteful, but they are an effective counter to brigands, Goblin bands, and the like. Bounty Hunters are professional killers who place little value on sanctity of life. They are utterly ruthless, using their formidable skills to track and eliminate their quarries. The poor view them with fear, since more than one Peasant has been murdered and passed off as the real culprit. The authorities view them as a necessary evil, but never a welcome one.

— Bounty Hunter Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +5% +10% +5% — +10% — +5% — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Follow Trail, Intimidate, Outdoor Survival, Perception, Search, Shadowing, Silent Move Talents: Marksman or Strike to Stun, Rover, Specialist Weapon Group (Entangling), Sharpshooter or Strike Mighty Blow Trappings: Crossbow with 10 bolts, Net, Light Armour (Leather Jerkin and Leather Skullcap), Manacles, 10 Yards of Rope Career Entries: Bodyguard, Fieldwarden, Hunter, Kislevite Kossar, Mercenary, Pit Fighter Career Exits: Mercenary, Protagonist, Scout, Targeteer, Vampire Hunter

34

Made with FlippingBook - professional solution for displaying marketing and sales documents online