Warhammer Fantasy Roleplay

Chapter III: Careers

— b urgher —

d esCrIpTIon As cities have become more and more important to the Empire, a new class of citizen has emerged: the Burgher. Burghers—or their ancestors— clawed their way up from the

— Burgher Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +5% — — — +5% +10% +5% +5% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Common Knowledge (the Empire) or Consume Alcohol, Drive, Evaluate, Gossip or Read/Write, Haggle, Perception, Search, Speak Language (Breton, Kislevian, or Tilean), Speak Language (Reikspiel) Talents: Dealmaker, Savvy or Suave Trappings: Abacus, Lantern, One Set of Good Clothing Career Entries: Innkeeper, Servant Career Exits: Agitator, Fence, Innkeeper, Merchant, Militiaman, Tradesman, Valet

peasantry and made new lives for themselves in the cities. Now they are the glue that holds urban society together. Burghers are shop owners, petty merchants, excisemen, traders, and local officials. They are neither as despised as the peasantry nor as exalted as

the nobility. While they suffer the most from plague, living in tightly packed neighbourhoods as they do, they would not leave the city for a life of hard toil in the country. In their minds, cities breed opportunity, not just disease.

— C amp f ollower —

d esCrIpTIon In the Empire, armies are always on the move. Forces range from local militia units scouring the forest for bandits to the full armed might of the Emperor taking the field against greenskins or the forces of Chaos. No army travels alone. A caravan of Camp Followers always trails behind. They include petty traders looking to make extra money, war widows trying to make a wage cooking or sewing, and corpse

— Camp Follower Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel — — — +5% +10% +5% +5% +10% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Animal Care or Drive, Charm or Evaluate, Gossip, Haggle, Perception, Search, Any one of: Trade (Armourer, Bowyer, Cartographer, Cook, Gunsmith, Herbalist, Merchant, Smith, Tailor, or Weaponsmith), Speak Language (Breton, Kislevian, or Tilean), Sleight of Hand Talents: Dealmaker or Street Fighter, Flee!, Hardy or Suave, Resistance to Disease or Seasoned Traveller Trappings: Lucky Charm or Trade Tools, Pouch, Tent Career Entries: Bone Picker, Servant Career Exits: Charcoal-Burner, Charlatan, Servant, Smuggler, Spy, Tradesman, Vagabond

looters hoping to scavenge battlefields. While scorned

by the Noble leaders of many armies, Camp Followers provide key support for troops in the field.

35

Made with FlippingBook - professional solution for displaying marketing and sales documents online