Chapter III: Careers
— e sTalIan d IesTro —
d esCrIpTIon The Estalian Kingdoms are southwest of the Empire. There the threat of Chaos seems remote. The Chaos Wastes are quite distant from this sunny land, which has never witnessed the wrath of bloodthirsty hordes the way the Empire and Kislev have. Its people engage in other pursuits, from science and scholarship to crime and vendetta. One thing Estalians
— Estalian Diestro Advance Scheme —
Main Profile WS BS S T Ag Int WP Fel +15% — +5% +5% +10% +5% — — Secondary Profile A W SB TB M Mag IP FP +1 +2 — — — — — — Skills: Academic Knowledge (Science), Common Knowledge (Estalia), Dodge Blow, Read/Write, Speak Language (Estalian) Talents: Lightning Reflexes or Swashbuckler, Quick Draw or Strike to Injure, Specialist Weapon Group (Fencing), Strike Mighty Blow Trappings: Foil or Rapier, One set of Best Craftsmenship Clothes, Perfume or Cologne, Healing Draught Career Entries: None Career Exits: Bodyguard, Duellist, Highwayman, Protagonist, Rogue Main Profile WS BS S T Ag Int WP Fel +5% +5% +10% +5% +5% +5% — — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Charm, Common Knowledge (the Empire), Evaluate or Secret Language (Ranger Tongue), Gossip or Intimidate, Haggle, Perception, Row, Swim Talents: Marksman or Suave, Specialist Weapon Group (Gunpowder) or Street Fighting Trappings: Crossbow with 10 bolts or Blunderbuss with powder/ammunition enough for 10 shots, Light Armour (Leather Jack) Career Entries: Coachman, Smuggler, Toll Keeper Career Exits: Boatman, Highwayman, Roadwarden, Seaman, Smuggler — Ferryman Advance Scheme —
dearly love is swordplay. Its cities sport many fencing schools, each with its own style. Many of these styles
are descended from the teachings of Master Figueroa, a legendary swordsman who applied the latest scientific theories to his swordplay with spectacular results. Followers of the Figueroa style, known as Diestro, fight and duel across Estalia. Some, bored with their homeland, seek excitement elsewhere, favouring Tilea and Bretonnia. The bravest travel northeast to the Empire to test their rapiers against worthy opponents, and to see a land in the front line of the struggle against Chaos. Note: If this is your Starting Career, you are from Estalia, but have come to the Empire to seek adventure.
— f erryman —
d esCrIpTIon Rivers both large and small cut through the Empire. While a few are shallow enough to ford easily,
most require transport to cross safely. Ferrymen make their living moving people and
goods across the Empire’s rivers, for a fee of course. They favour flat-bottomed
barges because they have a shallow draft and plenty of deckspace. Ferrymen in more remote areas also favour the blunderbuss. Bandits are a constant danger and the
blunderbuss provides not-so-subtle encouragement to move along. Many Ferrymen are also extortionists of the highest order, arbitrarily changing their prices based on the apparent wealth and desperateness of their passengers.
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