Warhammer Fantasy Roleplay

Chapter III: Careers

— g raVe r obber —

d esCrIpTIon Grave Robbers make their living among the dead. Both medical and magical professions create a constant demand for fresh corpses, some for study, others for more sinister purposes. Obtaining such corpses legally is quite difficult, so Physicians and Wizards both have come to rely on Grave Robbers. It is a loathsome profession, but a profitable one. The freshest corpses can command exorbitant prices. The risks of this line of work are substantial. Watchmen, Priests of Morr (the God of Death), and Witch Hunters all keep careful watch of graveyards and punish interlopers harshly.

— Grave Robber Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +5% +5% +5% — +10% — +10% — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Drive, Gossip or Haggle, Perception, Scale Sheer Surface, Search, Secret Signs (Thief), Silent Move Talents: Flee!, Resistance to Disease, Streetwise or Strong- minded Trappings: Lantern, Lamp Oil, Pick, Sack, Spade Career Entries: Barber-Surgeon, Bone Picker, Rat Catcher Career Exits: Cat Burglar, Fence, Rat Catcher, Student, Thief

— h edge w Izard —

d esCrIpTIon Hedge Wizards are magically talented people with no formal magical training. Using instinct, luck, and superstitious trappings, they can perform minor, specialized spells. Though they may not always be aware of it, Hedge Wizards dally with danger every time they use their charms and cantrips. For this

— Hedge Wizard Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel — — — +5% +5% +5% +10% +10% Secondary Profile A W SB TB M Mag IP FP — +2 — — — +1 — — Skills: Animal Care or Haggle, Charm or Intimidate, Channelling, Charm Animal or Trade (Apothecary), Heal or Hypnotism, Magical Sense, Perception, Search Talents: Hedge Magic, Petty Magic (Hedge) Trappings: Healing Draught, Hood Career Entries: None Career Exits: Apprentice Wizard, Charlatan, Initiate, Outlaw, Vagabond Note: If you want to be able to cast spells right away you should increase your Magic Characteristic with your free advance during character creation. Halflings and Dwarfs may not enter this career. Hedge Wizardry is dangerous and highly illegal in the Empire. If caught, you could well be executed. Think carefully before entering this career.

reason the Witch Hunters eagerly track and execute these unfortunate

folk who all too often unconsciously invite daemons and disaster into the world. Some Hedge Wizards take the sensible route and join the Orders of Magic, whilst others hide their shameful secret.

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