Warhammer Fantasy Roleplay

Chapter III: Careers

— n oble —

d esCrIpTIon The Nobles are the ruling class of the Empire. They wield the power, they control the land, and they make the laws. The most important Noble families are those of Imperial Electors and of course the Emperor himself. There are hundreds of others though, and they all vie for more money and more power. Some seek their fortunes in war, others in business or politics. None would sully themselves by practicing a common trade. The most contemptible Nobles do nothing at all, merely live off their family wealth and attend an endless array of parties, dances, and gala events. The younger children of Noble houses, however, do not have it so easy. Since inheritance goes to the eldest, they must often make their own way in the world, even if it means slumming amongst the lower classes and falling in with adventurers and ne’er-do-wells.

— Noble Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +10% +5% — — +5% +5% +5% +10% Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Blather or Command, Common Knowledge (the Empire), Consume Alcohol or Performer (Musician), Charm, Gamble or Gossip, Read/Write, Ride, Speak Language (Reikspiel) Talents: Etiquette, Luck or Public Speaking, Savvy or Specialist Weapon (Fencing), Schemer or Specialist Weapon (Parrying) Trappings: Foil, Main Gauche, Noble’s Garb, Riding Horse with Saddle and Harness, 1d10 gc , Jewellery worth 6d10 gc Career Entries: Squire, Steward Career Exits: Courtier, Pistolier, Politician, Rogue, Squire, Student Main Profile WS BS S T Ag Int WP Fel +15% — +10% +10% — — +10% — Secondary Profile A W SB TB M Mag IP FP — +2 — — — — — — Skills: Common Knowledge (Norsca), Consume Alcohol, Intimidate, Performer (Storyteller), Speak Language (Norse), Swim Talents: Frenzy, Menacing, Quick Draw, Specialist Weapon Group (Two-handed) Trappings: Light Armour (Leather Jerkin), Bottle of Spirits, Great Weapon or Shield Career Entries: None Career Exits: Mercenary, Pit Fighter, Seaman, Sergeant, Veteran Note: If this is your Starting Career, you are from Norsca. — Norse Berserker Advance Scheme —

— n orse b erserker —

d esCrIpTIon Norsca is a grim northern land, full of fell beasts such as Ice Trolls and Chaos Spawn, and it breeds tough fighters. The berserkers are a rightly feared warrior cult. Its members go

into battle without armour to prove they have no fear. They work themselves into an incredible rage, often biting on their own shields. Their feats fill the sagas and loom large in the stories of those Imperial soldiers that have faced them. Some few berserkers

make their way to the Empire because they’ve been exiled or simply have a desire to see more of the world. They rarely stay in one place for long, since no Watchman wants a frothing lunatic disturbing the peace. Berserkers are highly prized Mercenaries, however, due to their rarity and effectiveness.

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