Chapter III: Careers
— s oldIer —
d esCrIpTIon Every province and city-state in the Empire maintains its own army, trained and equipped at its own expense. Together these regional forces make up the Imperial Army, though they are often supplemented with militia troops and Mercenaries. These Soldiers are full-time, paid professionals, usually drawn from the Peasant or Burgher classes. They man the Empire’s fortresses, patrol the borders, and repel invaders. Most Soldiers of the infantry train with either the halberd or the firearm. Although dominated by the nobility, the Imperial Army also promotes based on ability and it is possible to rise through the ranks to a command position (though the bigotry of the ruling class makes this difficult). Imperial Dwarfs and Halflings are usually formed into their own units.
— Soldier Advance Scheme —
Main Profile WS BS S T Ag Int WP Fel +10% +10% — — +10% — +5% — Secondary Profile A W SB TB M Mag IP FP +1 +2 — — — — — — Skills: Animal Care or Heal, Common Knowledge (the Empire) or Perception, Dodge Blow, Drive or Ride, Gamble or Gossip, Intimidate Talents: Disarm or Quick Draw, Sharpshooter or Strike Mighty Blow, Specialist Weapon Group (Gunpowder or Two-handed), Strike to Injure or Rapid Reload, Strike to Stun or Mighty Shot Trappings: Great Weapon (Halberd) or Firearm with ammunition for 10 shots, Shield, Light Armour (Full Leather Armour), Uniform Career Entries: Flagellant, Hunter, Messenger, Toll Keeper, Watchman Career Exits: Mercenary, Outrider, Sergeant, Vagabond, Veteran, Watchman Main Profile WS BS S T Ag Int WP Fel +10% +5% +5% +5% +5% — — +5% Secondary Profile A W SB TB M Mag IP FP +1 +2 — — — — — — Skills: Academic Knowledge (Genealogy/Heraldry) or Common Knowledge (Bretonnia), Animal Care, Animal Training, Charm or Gossip, Dodge Blow, Ride, Speak Language (Breton or Reikspiel) Talents: Etiquette, Specialist Weapon Group (Cavalry), Strike Mighty Blow Trappings: Demilance, Medium Armour (Mail Shirt, Mail Coif, Leather Jack), Shield, Horse with Saddle and Harness Career Entries: Herald, Noble, Valet Career Exits: Knight, Noble, Outlaw, Sergeant, Veteran — Squire Advance Scheme —
— s quIre —
d esCrIpTIon Squires are Knights in training. Often of Noble blood, they assist Knights on and off the field of battle. Though they can appear to be nothing more than glorified Servants, fetching food and wine for their lord or tending to his horses and panoply, the gruelling work is meant to toughen up the Squires and ready them for knighthood. Their lords are also supposed to provide them with martial training, though some are lax in this duty. Favoured Noble sons serve as Squires for a few months at best, while those less fortunate spend years trying to earn their spurs. Note: If, during character creation, you take Common Knowledge (Bretonnia) and Speak Language (Breton), your character can be from Bretonnia at your option.
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