Warhammer Fantasy Roleplay

Chapter III: Careers

— d uellIsT —

d esCrIpTIon A complex legal system of formal duels was established throughout the Empire ages ago. Duellists are specialists in the lethal application of sword and pistol, hiring themselves out to safeguard the honour of others, though many of their kind come from the ranks of younger Nobles who duel for their own purposes. Duellists come in two varieties: happy-go-lucky

— Duellist Advance Scheme —

Main Profile WS BS S T Ag Int WP Fel +20% +20% +10% +20% +20% +15% +15% +10% Secondary Profile A W SB TB M Mag IP FP +1 +4 — — — — — — Skills: Charm, Dodge Blow, Gamble, Gossip, Intimidate, Perception, Sleight of Hand Talents: Ambidextrous or Disarm, Etiquette, Master Gunner, Mighty Shot, Quick Draw, Sharpshooter, Specialist Weapon Group (Fencing), Specialist Weapon Group (Gunpowder), Specialist Weapon Group (Parrying), Strike Mighty Blow, Strike to Injure, Swashbuckler Trappings: Main Gauche, Pistol with Powder and Ammunition for 10 Shots, Rapier Career Entries: Courtier, Estalian Diestro, Highwayman, Pistolier, Protagonist, Sergeant, Targeteer Career Exits: Assassin, Champion, Highwayman, Rogue, Sergeant Main Profile WS BS S T Ag Int WP Fel +10% +15% +5% +5% +10% +20% +10% — Secondary Profile A W SB TB M Mag IP FP — +4 — — — — — — Skills: Academic Knowledge (Engineering), Academic Knowledge (Science), Common Knowledge (Dwarfs or Tilea), Drive or Ride, Perception, Read/Write, Speak Language (Khazalid or Tilean), Trade (Gunsmith) Talents: Master Gunner, Specialist Weapon Group (Engineer or Gunpowder) Trappings: Light Armour (Leather Jack), Engineer’s Kit, 6 Spikes Career Entries: Artisan, Miner, Student, Tradesman Career Exits: Artisan, Explorer, Guild Master, Pistolier, Smuggler — Engineer Advance Scheme —

devil-may-care swashbucklers who regard their exploits as a continuous adventure, and deadly serious fighters who wear their honour on their sleeves and are very quick to take offence at slights, imagined or otherwise.

— e ngIneer —

d esCrIpTIon It was the Dwarfs who first introduced the science of engineering to the Old World. Among them, the Engineers’

Guild is deeply respected and its works are held in high esteem, so long as it upholds traditional methods and values. Humanity

took what the Dwarfs had to offer and ran

with it, especially in regards to gunpowder

and other devices suitable for use as weapons. The Imperial School of Engineers in Altdorf is famed for its bizarre inventions, which can be most useful if they manage to function correctly. Outside the Empire, Tileans are particularly famed for their bold engineering ideas.

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