Chapter III: Careers
— f lagellanT —
d esCrIpTIon Flagellants are crazed religious fanatics who
— Flagellant Advance Scheme —
Main Profile WS BS S T Ag Int WP Fel +15% — +10% +15% +5% — +20% +10% Secondary Profile A W SB TB M Mag IP FP +1 +6 — — — — — — Skills: Academic Knowledge (Theology), Charm, Heal, Intimidate, Speak Language (Classical) Talents: Fearless, Specialist Weapon Group (Flail or Two- handed Weapon), Strike Mighty Blow Trappings: Flail or Great Weapon, Bottle of Good Craftsmenship Spirits, Religious Symbol, Religious Relic Career Entries: Anointed Priest, Friar, Priest, Zealot Career Exits: Demagogue, Interrogator, Priest, Soldier, Veteran Note: You must have at least one insanity to enter this career.
barely care if they live or die, so long as they can strike a blow against Chaos and all that
they perceive as vile before
they go. They are often remarkablly charismatic individuals who lead other broken souls, as the force of their personality and their strong religious convictions draw others to them. Flagellants always wield massive weapons, the
better to smite their enemies, and eschew the use of armour, feeling that their Gods will protect them until the proper time to die has come. Saner folk tend to actively avoid their company.
— f rIar —
d esCrIpTIon Friars are mendicants who wander the Empire teaching religious virtue by example. Their orders date back to the time of Magnus the
— Friar Advance Scheme —
Main Profile WS BS S T Ag Int WP Fel +10% — +5% +10% — +15% +15% +15% Secondary Profile A W SB TB M Mag IP FP — +4 — — — — — — Skills: Academic Knowledge (Theology), Animal Care, Common Knowledge (any two), Heal, Outdoor Survival, Perception, Speak Language (Breton, Estalian, Kislevian, or Tilean), Speak Language (Classical), Speak Language (Reikspiel) Talents: Seasoned Traveller Trappings: Healing Draught, Religious Symbol, Religious Relic, Robes Career Entries: Demagogue, Initiate, Physician, Scholar, Vagabond, Zealot Career Exits: Demagogue, Flagellant, Priest, Scholar
Pious. AWitch Hunter, Berndt of Wurtbad, was a particular foe of the cults of Slaanesh, the Chaos God
of Sensuality and Pleasure. Berndt saw how decadence and lust lead inexorably to the embrace of Slaanesh. After years of blood and fire, Berndt laid aside his sword and torch, gave away his possessions, and began to walk the roads of the Empire preaching a message of poverty, chastity, and obedience. He wore
nothing but a hair shirt and lived off the charity of the common folk. His fervent belief was that a humble life of poverty was the surest way to fight the insidious seduction of Chaos. The Order of St. Berndt was the first mendicant order of the Empire, though several others have sprung up since.
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