Warhammer Fantasy Roleplay

Chapter III: Careers

— s ergeanT —

d esCrIpTIon Sergeants are professional warriors who’ve managed to impress either a Captain or a Noble with their ability to command men in battle. They lead small units of Soldiers,

— Sergeant Advance Scheme —

Main Profile WSBS S T Ag Int WP Fel +20% +15% +10% +10% +10% +10% +10% +20% Secondary Profile A W SBTB MMagIP FP +1+4—————— Skills: Academic Knowledge (Strategy/Tactics), Command, Common Knowledge (any two), Dodge Blow, Gossip, Intimidate, Perception, Ride or Swim, Secret Language (Battle Tongue), Speak Language (Tilean) Talents: Menacing or Seasoned Traveller, Street Fighting or Wrestling, Strike Mighty Blow, Strike to Stun Trappings: Medium Armour (Full Mail Armour), Shield Career Entries: Assassin, Champion, Duellist, Highwayman, Judicial Champion, Kislevite Kossar, Marine, Mercenary, Militiaman, Norse Berserker, Pistolier, Roadwarden, Scout, Shieldbreaker, Soldier, Squire, Targeteer, Veteran, Watchman Career Exits: Captain, Duellist, Judicial Champion, Knight

Militiamen, Mercenaries and Roadwardens, ensuring that

orders are carried out to the letter.

Some lead by setting a sterling example, others by terrifying their troops

into quick obedience. Those who make their troopers lives a priority tend to be the most popular. The best Sergeants earn the respect of their Soldiers with their own blood and courage. They are often called upon to lead their men into danger and they swiftly become experts at assessing the capabilities of others.

— s py —

d esCrIpTIon Spies are secret agents who gather information for their patrons or the highest bidder. Spies are masters of disguise who often risk their lives to work undercover in enemy territory. Some will even join subversive groups and study them for months from the inside. A Spy who dares to infiltrate a Chaos coven risks far worse than death, but there are many groups in the Old World who desperately need the information such a stout soul can provide. All the nations of the Old World employ Spies, usually to monitor the military and political moves of their rivals.

— Spy Advance Scheme —

Main Profile WSBS S T Ag Int WP Fel +15% +15% +5% +10% +20% +20% +35% +20% Secondary Profile A W SBTB MMagIP FP +1+4—————— Skills: Charm, Common Knowledge (any two), Concealment, Disguise, Gossip, Lip Reading, Performer (Actor), Pick Lock, Shadowing, Sleight of Hand, Secret Language (any one), Silent Move, Speak Language (any three) Talents: Flee!, Linguistics, Schemer, Suave or Sixth Sense Trappings: Disguise Kit, 4 Homing Pigeons Career Entries: Camp Follower, Charlatan, Courtier, Explorer, Merchant, Minstrel, Physician, Sea Captain, Servant Career Exits: Assassin, Explorer, Master Thief, Racketeer

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