Chapter III: Careers
— s Teward —
d esCrIpTIon A Steward is a household manager, entrusted with arranging all the bothersome everyday details that Nobles and the very rich, such as successful Merchants
— Steward Advance Scheme —
Main Profile WS BS S T Ag Int WP Fel +10% +10% +10% +10% — +30% +20% +25% Secondary Profile A W SB TB M Mag IP FP — +4 — — — — — — Skills: Academic Knowledge (Law), Charm, Command, Common Knowledge (the Empire), Evaluate, Gossip, Haggle, Intimidate, Perception, Read/Write, Ride, Search, Speak Language (Reikspiel), Trade (Merchant) Talents: Public Speaking, Super Numerate Trappings: 2 Sets of Best Craftsmenship Noble’s Garb, Writing Kit Career Entries: Courtier, Politician, Priest, Scholar, Valet Career Exits: Crime Lord, Fence, Merchant, Noble
or powerful clergy, cannot be bothered to deal with. While a Noble Lord will often have no idea what he is worth or how much it takes to upkeep his affairs and various holdings, his Steward will know down to the last shilling. As wealthy
Nobles tend to have far flung estates, some Stewards may be put in charge of a property
and left to their own devices for years at a time.
— T argeTeer —
d esCrIpTIon Targeteers dedicate themselves to perfecting
— Targeteer Advance Scheme —
Main Profile WS BS S T Ag Int WP Fel — +35% +10% +10% +25% +10% +20% +15% Secondary Profile A W SB TB M Mag IP FP +1 +4 — — — — — — Skills: Common Knowledge (the Empire), Gossip, Outdoor Survival, Perception, Search, Sleight of Hand Talents: Mighty Shot, Rapid Reload, Sharpshooter, Specialist Weapon Group (Longbow), Specialist Weapon Group (Crossbow or Throwing), Sure Shot Trappings: Longbow or Crossbow with 10 Arrows or Bolts, Light Armour (Leather Jack) Career Entries: Bounty Hunter, Hunter, Ghost Strider, Master Thief, Vampire Hunter, Veteran Career Exits: Assassin, Champion, Duellist, Sergeant
their skill with missile weapons, most often the mighty longbow, though a rare few prefer the crossbow. They regularly travel to different fairs, delighting crowds with their trick shooting and
pitting their skills against all-comers in impromptu contests. Many Nobles regularly hold archery tourneys with a fair purse to the winner and a
professional Targeteer can make a decent living if he is skilled enough to regularly claim a prize or two. In these grim times, a Targeteer’s uncanny skill with a bow is in high demand among armies and Mercenary companies.
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