Warhammer Fantasy Roleplay

Chapter IV: Skills & Talents

period is required. Your Movement Characteristic is halved (rounded up) while swimming. Related Talents: None. T orTure Skill Type: Advanced. Characteristic: Fellowship. Description: Use this skill to use various means to coax information out of an unwilling subject. The skill includes both physical and mental torture. A victim may resist torture with a Will Power Test. Related Talents: Menacing. T rade (V arIous ) Skill Type: Advanced. Characteristic: Varies (see description). Description: Use this skill to practice a trade. Like Academic Knowledge, Trade isn’t one skill but many different ones. The most common Trade skills and their associated Characteristics are Apothecary (Int), Armourer (S), Artist (Ag), Bowyer (Ag), Brewer (Int), Calligrapher (Ag), Candlemaker (Ag), Carpenter (Ag), Cartographer (Ag), Cook (Int), Cooper (S), Embalmer (Int), Farmer (S), Gem Cutter (Ag), Goldsmith (Ag), Gunsmith (Ag), Herbalist (Int), Merchant (Fel), Miller (S), Miner (S), Prospector (S), Shipwright (Int), Shoemaker (Ag), Smith (S), Stoneworker (Ag), Tailor (Ag), Tanner (S), and Weaponsmith (S). Related Talents: Artistic, Dwarfcraft. V enTrIloquIsm Skill Type: Advanced. Characteristic: Fellowship. Description: Use this skill to talk without moving your lips and to throw your voice. Onlookers paying special attention may be allowed to make an Opposed Perception Skill Test at the GM’s option. T alenT d esCrIpTIons Desciptions for all of the talents follow, presented in alphabetical order. a CuTe h earIng Description Your hearing is exceptionally good. You gain a +20% bonus on Perception Skill Tests that involve listening. a eThyrIC a TTunemenT Description You are well attuned to the Aethyr and can more easily manipulate the Winds of Magic. You gain +10% bonus on Channelling and Magical Sense Skill Tests. a lley C aT Description: You are at home on the streets. You gain a +10% bonus on Concealment and Silent Move Skill Tests when in urban locations.

arcane languages aren’t used for common conversation, but to manipulate magical energies. All scrolls and grimoires are written in an arcane language. Like Academic Knowledge, Speak Language isn’t one skill but many. The most common arcane languages are Magick (known as Lingua Praestantia amongst Imperial magisters), Daemonic, and Arcane Elf. Related Talents: None. s peak l anguage (V arIous ) Skill Type: Advanced. Characteristic: Intelligence. Description: Use this skill to communicate with others using a tongue common to both of you. Most of the languages of the Old World derive from the same ancient tongue, but the common roots are so deeply buried that for all intents and purposes each race or nation speaks its own specific language. Under normal circumstances, Skill Tests are unnecessary if all speakers know the language. They may be required to imitate or decipher regional accents or to try to speak like a native when you’re not. Like Academic Knowledge, Speak Language isn’t one skill but many different ones. The most common languages and the areas/people that speak them are as follows: Breton (Bretonnia), Eltharin (Elves), Estalian (Estalia), Halfling (Halfling), Khazalid (Dwarves), Kislevian (Kislev), Norse (Norsca), Reikspiel (the Empire), Tilean (Tilea). Another language is Classical, an old tongue favoured by academics but rarely spoken anymore. Less civilized languages include the Dark Tongue (Beastman, Chaos), the Goblin Tongue (Orcs, Goblins, Hobgoblins), and Grumbarth (Ogres). Related Talents: Linguistics, Mimic, Seasoned Traveller. s wIm Skill Type: Basic. Characteristic: Strength Description: Use this skill to swim and dive. Swimming under normal conditions does not require a Skill Test. However, tests may be called for when waters are rough or swimming for an extended T alents are special abilities. They complement skills and further define what your character can do. Talents can represent inherent or learned abilities. Night Vision, for example, is something you are born with, but Disarm is something you can learn. Both fall under the heading of talents. g aInIng T alenTs At character creation, you automatically gain the talents of your starting career. As you change careers, you’ll have the opportunity to learn new talents. Each talent you learn in this way costs you 100 experience points (xp). See Chapter 3: Careers for more info on changing careers. T alenT f ormaT Talents are presented using the following standard format: T alenT n ame Description: What does it do?

Related Talents: None. — T alenTs —

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