Gameplan Development Stages
Human-centred learning and design
Consult with NGB and local experts
‘Ideas as objects’
Research in Doncaster
Low cognitive load of the report
Presentation of tactics
Successful ‘real world’ ways-of-working
Design and artwork
The Gameplan Model
The Gameplan Model brings together traditional event planning cycles and the Gamification framework. Typically, event planning cycles are based upon four distinct phases: pre-event, planning, event delivery, and post-event. While these phases are operationally crucial, they do not consider the behavioural processes that drive sustained community engagement throughout the cycle. Gamification is a process derived from the fun and engaging elements found in video games and adapts them to real-world activities. Gamification revolves around a similar four phase cycle: Discovery, Onboarding, Scaffolding and End-game. Combining these two cycles into the Gameplan model leverages the power of events to deliver social impact benefits.
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