Gameplan

Gameplan Development Stages

Human-centred learning and design

Consult with NGB and local experts

‘Ideas as objects’

Research in Doncaster

Low cognitive load of the report

Presentation of tactics

Successful ‘real world’ ways-of-working

Design and artwork

The Gameplan Model

The Gameplan Model brings together traditional event planning cycles and the Gamification framework. Typically, event planning cycles are based upon four distinct phases: pre-event, planning, event delivery, and post-event. While these phases are operationally crucial, they do not consider the behavioural processes that drive sustained community engagement throughout the cycle. Gamification is a process derived from the fun and engaging elements found in video games and adapts them to real-world activities. Gamification revolves around a similar four phase cycle: Discovery, Onboarding, Scaffolding and End-game. Combining these two cycles into the Gameplan model leverages the power of events to deliver social impact benefits.

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