Kindergarten Level 2
Games and Activities
A Teacher’s Guide for Fun Class Supplements
Copyright © 2018, New Directions for Academic Achievement Inc. Authored by Megan Beck Formatted and Edited by Megan Beck Cover design and Artwork by Rebekah Henry and Seth Weinberg
No part of this book may be reproduced, translated, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, microfilming, recording, or otherwise, without written permission from Dr. Linda Gonzales or New Directions for Academic Achievement Inc.
New Directions for Academic Achievement Inc. P.O. Box 1429, Carlsbad, CA 92018, USA www.newdirectionsacademics.org Dr. Linda Gonzales, Director, Educator: drlindagonzales@me.com Megan Beck, Author, Curriculum Writer: megan@newdirectionsacademics.org
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Kindergarten Level 2: Games and Activities
Table of Contents
Active Memorization Games • Action Race • Hungry Chubbs Game
4 5 6 7
• Firefly Says
• The Whispering Game
Active Topic-Based Games • Alphabet Ball Pass
8 9
• Chopstick Spelling Game
• There Is, There Are
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Table Memorization Activities • Body Parts Picture Bingo (use after Unit 8) • Classroom Picture Bingo (use after Unit 10) • Capital Letter Bingo (use after Unit 22) • Lowercase Letter Bingo (use after Unit 26) • Letter Sounds Picture Bingo (use after Unit 36) Table Topic-Based Activities • Funny Monster Drawing Game (use after Unit 8)
11 20 29 38 47
56 57 58
• I Am, You Are (use after Unit 1)
• Letter and Sound Matching (use after Unit 26)
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Active Memorization Game
Action Race
Main Idea: Students will listen and respond to commands individually before they use words to express what they were asked to do. Supplies and Set-Up: - Have two cones, chairs, or some other markers on one side of a room. - Have a whiteboard with markers for score-keeping. Instructions: 1. Divide the students into two teams. Have each team line behind a chair. 2. Point out a finish line on the opposite side (a wall, another chair, a tree, etc.) 3. Say that you will give an action command (such as run, jump, clap, crawl, or hop) and the first student on each team will do that action from the chair to the finish line and back. When they get back to the chair, they must say “I can [whatever the action was]!” The first student to get to their chair wins a point for their team. Give an extra point if the sentence is said properly. 4. Start the race by giving an action command to the first pair, then send them to the back of their team’s lines. Track points on a whiteboard. 5. Continue the same way for the other pairs. When the game is finished, count the points and announce the winning team.
Illustration:
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Active Memorization Game
Hungry Chubbs Game
Main Idea: Students practice word or sound recognition by “feeding” the teacher the words or sound requested. Supplies and Set-Up: - Have one Chubbs the Bulldog Mask (optional). - Have Quick Word Cards or Sound Cards that students have already studied. - Have a whiteboard with markers for score-keeping. Instructions: 1. Teacher should either have a Chubbs mask or act like a dog for the game. The teacher asks the children to feed him/her the new vocabulary. Either put the students into groups or have them compete one against another. 2. Place the Quick Word Cards or Sound Cards on the floor or on the desk and say “I’m hungry for [word or sound]. The students that are sitting should repeat the word or sound until “Chubbs” is fed when a student finds the card and gives it to the teacher. 3. Award points to either the team or the individual student that feeds the card to the teacher.
Illustration:
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Active Memorization Game
Firefly Says
Main Idea: Students comprehend and respond to commands according to specific directions.
Supplies:
- No supplies are needed.
Instructions: 1. Tell students that when you give directions without saying “Firefly says” first, they are not to do the command. They are only to follow your directions if Firefly says to do so. If a student does the wrong action or does an action when they are not supposed to, he/she must sit down. 2. Play this game with action commands such as walk to the door, touch the whiteboard, pick up a pencil, and raise your arms.
Illustration:
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Active Memorization Game
The Whispering Game
Main Idea: The first student in line recognizes a word or sound, passing it along for others to listen and repeat until it is verified. Supplies and Set-Up: - Have Quick Word Cards or Sound Cards that students have already studied. - Have a whiteboard with markers for score-keeping. Instructions: 1. Divide the students into two groups, lined up and facing away from you. 2. Show the last student in each line a Quick Word Car or Sound Card, which those students should whisper to student in front of them and so on until the word or sound reaches the last student. 3. The last student must come and tell you what the word was. The team to get it right gets the points.
Illustration:
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Active Topic-Based Game
Alphabet Ball Pass
Main Idea: Students individually identify and say letters of the alphabet in the correct order. Supplies: - Have 1 inflated and tied balloon. Suggestion: have extras on hand in case it pops.
Instructions: 1. Have your students sit in a circle.
2. Pass a balloon or a ball to the first student while saying the first letter, A, and ask that student to say the next letter and so one, so that the students recite the whole alphabet. 3. Restart and try to go faster.
Illustration:
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Active Topic-Based Game
Chopstick Spelling Game
Main Idea: Students individually choose letters to spell quick words (memorized high frequency words) as a part of a team race. Supplies and Set-Up: - Small pieces of paper with one letter on each (if your quick words have 20 letters, you must have 2 sets of those twenty letters on twenty little pieces of paper) - Put the two sets of letters in two piles and mix them up. - 2 sets of chopsticks Instructions: 1. Divide students into two groups, each lined up. Give the first student in each line a set of chopsticks. 2. Once you announce the spelling words, each student will race to his or her team’s pile of letters and grab the letters needed, one by one, with chopsticks, taking the letters back to their lines where they will spell them out on the desk or chair. The first student to finish spelling the word, yells “Finished!” If the spelling is correct, that student’s team gets a point and the next two students in line are up to play the same way.
Illustration:
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Active Topic-Based Game
There Is, There Are
Main Idea: Students accurately count and tally as a team and form grammatically correct sentences individually for their team to get the most possible points. Supplies and Set-Up: - Have 2 clipboards, each with a paper that has numbers 1-10 spaced out as a left side column. - Have 1 whiteboard and dry-erase markers.
Instructions: 1. Divide students into two teams. Give each team their clipboard. 2. Using the whiteboard, show students how to tally numbers.
3. Say that they will tally to give the answer to 10 questions on their clipboard. 4. Give questions with numerical answers one at a time, such as “How many windows/doors are there in the classroom?” “How many students are there?” How many chairs are there in this room? How many pencils are on this desk?) 5. To check the answers, have one student from each team give the first answer in the form of “There is # [object or person]” for singular terms and “There are # [objects or people] for plural terms. The team gets one point if the number is correct and another point if they formed the sentence correctly. For the remaining questions, have different students on each team answer to give everyone at least one chance to represent their team.
Illustration:
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Table Memorization Game
Body Parts Picture Bingo (Use after K2 Unit 8)
Main Idea: Students hear and identify terms for body parts as they seek to mark five in a row to win. Supplies and Set-Up: - Have one different Bingo Card per student, copied from pages 12-19. - Have crayons or small candies or buttons to color in or cover spaces. Instructions: 1. Give every student a bingo card. 2. Review the vocabulary words associated with each picture (studied through the teacher guided exercises found in Units 1-10 of English in Action). 3. Call out one of the following words/phrases: head, mouth, eye, both eyes, nose, one ear, both ears, one hand, both hands, one finger, two fingers, one arm, both arms, one leg, both legs, black hair, blonde hair, red hair, brown hair, one shoulder, both shoulders, wrist, one foot, both feet. 4. Students must identify the picture that matches that word and color in or cover the space (small candies or buttons can be used). 5. If a student has five pictures in a diagonal, vertical or horizontal line, they should call “Bingo!” If they are correct, they win that round.
Illustration:
Jack
Sara
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Topic: Body Parts Player 1:
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Topic: Body Parts Player 2:
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Topic: Body Parts Player 3:
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Topic: Body Parts Player 4:
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Topic: Body Parts Player 5:
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Topic: Body Parts Player 6:
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Topic: Body Parts Player 7:
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Topic: Body Parts Player 8:
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Table Memorization Game
Classroom Picture Bingo (Use after K2 Unit 10)
Main Idea: Students hear and identify terms for classroom objects, concepts, or people as they seek to mark five in a row to win. Supplies and Set-Up: - Have one different Bingo Card per student, copied from pages 21-28. - Have crayons or small candies or buttons to color in or cover spaces. Instructions: 1. Give every student a bingo card. 2. Review the vocabulary words associated with each picture (studied through the teacher guided exercises found in Units 1-10 of English in Action). 3. Call out one of the following words: pencil, book, paper, triangle, chair, light, window, whiteboard, tape, boy, girl, stapler, wall, pen, clock, ceiling, door, table, square, circle, floor, teacher, line, ball. 4. Students must identify the picture that matches that word and color in or cover the space (small candies or buttons can be used). 5. If a student has five pictures in a diagonal, vertical or horizontal line, they should call “Bingo!” If they are correct, they win that round.
Illustration: