What's The Deal? Players Guide

Influence is the now global currency. Who will reign supreme? Collect 33x unique prospects and battle it out for the top spot. Visit https://wtdcards.com to register for the 1st Edition Base Set Box whitelist

PLAYERS GUIDE

INFLUENCE IS THE NEW CURRENCY COLLECT YOUR CREW AND GAIN NEW ABILITIES. HURRAY, YOU ONLY HAVE 4 MEETINGS TO GET IT DONE! THE GENERAL GIST...

AIM: COLLECT THE MOST VICTORY POINTS

SETS: COLLECT PROSPECT SETS FOR BONUS POINTS

+2 BONUS

WIN: A PROSPECT BY EXCHANGING RESOURCE CARDS

EACH PROSPECT HAS IT'S OWN UNIQUE BUFF TO HELP YOU WIN MORE PROSPECTS. PROSPECT ABILITY

PLAY: ACTION CARDS TO BOOST YOUR GAME

HOW TO PLAY

- SETUP - TURN ORDER - RESOURCE CARDS - ACTION CARDS - PROSPECT ABILITIES

- MEETINGS - AGENDAS - FINAL ROUND

SETUP SHUFFLE THE DRAW DECK, AGENDA DECK & PROSPECT DECK AND REVEAL THE FIRST 3X PROSPECTS. DEAL 5X CARDS TO ALL PLAYERS FROM THE DRAW DECK (KEEP YOUR CARDS PRIVATE) SLIDE THE 4X MEETING CARDS INTO THE DRAW DECK AS PICTURED BELOW (QUARTERS) SCISSOR, PAPER, ROCK TO DETERMINE WHO GOES FIRST (CLOCKWISE TURN ORDER)

DRAW DECK

PLAYED PILE

SICK OF READING? WATCH THE 'HOW TO PLAY' VIDEO

THE STATS:

AGES

1 2 +

2 - 5

1

PLAYERS

EACH PLAYER STARTS WITH 5X CARDS. DRAWS 3X CARDS AT THE START OF EACH TURN. (MAX HAND LIMIT OF 12 CARDS TOTAL)

2

MINS

TO

LEARN

45

MINS

TO

PLAY

TURN ORDER STEP 1 - USE PROSPECT ABILITY (IF YOU HAVE ANY)

STEP 2 - DRAW 3X CARDS

STEP 3 - PLAY ACTION CARDS (AS MANY AS YOU WANT)

TURN ORDER CONT.

STEP 4 - 'PITCH' FOR A PROSPECT BY ANNOUNCING OUT LOUD "I'M GOING FOR THE DON!"

YOU WILL NEED TO EXCHANGE OUT OF YOUR HAND (AT LEAST) 4X ENERGY, 3X SKILLS AND 4X CONFIDENCE FOR TONALD:

NO 'CHANGE' IS GIVEN IF YOU OVERSPEND YOUR RESOURCES.

RESOURCE CARDS

ENERGY CARDS SINGLE, DOUBLE OR TRIPLE

SKILLS CARDS SINGLE, DOUBLE OR TRIPLE

CONFIDENCE CARDS SINGLE, DOUBLE OR TRIPLE

ANY 3X RESOURCE CARD CAN BE CONVERTED TO 1X OTHER RESOURCE = 1X OR 1X

MOMENTUM CARDS CAN BE USED AS EITHER ENERGY, SKILLS OR CONFIDENCE.

(YOU CANNOT 'SPLIT' MOMENTUM OVER DIFFERENT RESOURCE TYPES')

ACTION CARDS THE 'STEALY' TYPE ONES

ONE PLAYER MUST GIVE YOU A CARD OF THEIR CHOICE

STEAL A SKILLS CARD FROM ANOTHER PLAYER

STEAL A CONFIDENCE CARD FROM ANOTHER PLAYER

STEAL A ENERGY CARD FROM ANOTHER PLAYER

IF THE PLAYER DOESN'T HAVE THE RESOURCE YOU'RE ASKING FOR, BUT THEY DO HAVE A MOMENTUM CARD IN THEIR HAND, THEY MUST HAND OVER THE MOMENTUM CARD. LIKEWISE, MOMENTUM CARDS CAN BE WILLFULLY EXCHANGED INSTEAD OF GIVING THE RESOURCE TYPE THAT HAS BEEN ASKED FOR.

ACTION CARDS THE 'BOOST' TYPE ONES

EXCHANGE 3X PROSPECTING CARDS FOR 1X SECRET PROSPECT (FACE DOWN) OR DRAW 2X EXTRA CARDS

DRAW 2X EXTRA CARDS

BEFORE YOUR TURN: TAKE A PEEK AT THE NEXT 3X PROSPECTS OR THE NEXT 5X DRAW CARDS AND REORDER/SHUFFLE IF YOU WISH.

ACTION CARDS THE 'BATTLE' TYPE ONE

WHEN A 'PITCH' FOR A PROSPECT IS ANNOUNCED, YOU CAN 'INTERUPT' IT BY PLAYING AN 'OUT PERFORM' CARD

4X ENERGY 3X SKILLS 4X CONFIDENCE PROSPECT REQUIREMENT

EACH PLAYER NOW 'BATTLES' FOR THE PROSPECT BY 'BIDDING' RESOURCES (FACEDOWN). STARTING WITH THE ORIGINAL 'PITCHER' EACH PLAYER ANNOUNCES HOW MANY RESOURCES THEY BIDDED FOR THE PROSPECT. THE WINNING BID MUST COMPLY WITH THE RESOURCES REQUIRED BY THE PROSPECT WITH AN OPTION FOR 'OVERSPENDING'. THE 'PITCHERS' TURN ENDS WHEN THE PROSPECT IS WON. THE FOLLOWING CARDS WOULD RESULT IN A '4 OVER' BID.

ACTION CARDS THE 'BIG DOOZY' TYPE ONES

STEAL A PROSPECT FROM ANOTHER PLAYER

PLAYABLE ANYTIME: CANCEL ANY ACTION CARD (INCLUDING BEAST MODE)

PROSPECT ABILITIES THE 'BIG WIG' EDITION - YELLOW SET

+1 POINT

+1 POINT

+1 POINT

LIFETIME: DRAW 4X CARDS PUT 1X BACK ON TOP

USE THIS CARD AS A 3X MOMENTUM CARD

CHOOSE 1X PLAYER TO MISS ONE TURN

USE THIS CARD AS 1X UNFAIR ADVANTAGE (ONLY SUMO WILLIAMS CAN CANCEL THIS)

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL YELLOW PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'TECH HEAD' EDITION - LIGHT BLUE SET

+1 POINT

+1 POINT

GAIN 1X FREE SECRET PROSPECT FROM THE DECK

SECRETLY SEE THE NEXT 5X AGENDAS AND REARRANGE

ONE TIME EFFECT, SEE 1X PLAYERS HAND

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL LIGHT BLUE PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'TALKING POINTS' EDITION - BROWN SET

+1 POINT

+1 POINT

ANY DOUBLE RESOURCE = 1X MOMENTUM RESOURCE

TELL A JOKE, IF YOU GET A LAUGH DRAW 3X CARDS

LIFETIME: RESOURCE TRADE 2:1 (SEE FAQ BELOW)

USE THIS CARD AS 2X VOTES ON THE NEXT AGENDA (ANYTIME)

WITH LOL CAGE, YOU CAN USE ANY 'DOUBLE' RESOURCE CARD AS A SINGLE MOMENTUM CARD.

PROSPECT ABILITIES THE 'RICHY RICH' EDITION - GREEN SET

+1 POINT

+1 POINT

CHOOSE 1X PLAYER TO MISS ONE TURN

ASK 1X PLAYER TO GIVE YOU 3X RESOURCE CARDS (1X)

DON'T BLINK FOR 30 SECONDS DRAW 3X CARDS (1X)

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL GREEN PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'HEADLINERS' EDITION - DARK BLUE SET

+1 POINT

+1 POINT

NEXT DEAL COSTS 1X LESS RESOURCE

CONVERT ANY ACTION CARD INTO ANY 2X RESOURCES (1X)

ASK ANOTHER PLAYER TO GIVE YOU 1X CARD

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL DARK BLUE PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'WHAT NOW' EDITION - PINK SET

+2 POINTS

COLLECT KANDO WEST & DRAW 2X CARDS

RAP 4 BARS, DRAW 4 CARDS (MUST RHYME - FREESTYLE)

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL PINK PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'PERFORMERS' EDITION - ORANGE SET

+2 POINTS

COLLECT 3X 'OUTPERFORM' CARDS AND WIN A PROSPECT (1X)

USE THIS CARD AS AN 'OUTPERFORM' CARD

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL ORANGE PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'LOST LOVERS' EDITION - PURPLE SET

+1 POINTS

COLLECT BRAD TO SCORE +2 BONUS POINTS (TOTAL)

COLLECT JENNI PITT TO SCORE +2 BONUS POINTS (TOTAL)

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL PURPLE PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'IMMORTALS' EDITION - GREY SET

+1 POINT

TAKE A LOOK AT THE NEXT 3X AGENDA CARDS (REARRANGE)

COLLECT LEO DEFINALLY TO SCORE +2 BONUS POINTS

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL GREY PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'YTG' EDITION - PEACH SET

+1 POINT

+1 POINT

+1 POINT

CANCEL ANOTHER PROSPECTS ABILITY (1X)

HAVE ANOTHER PLAYER BUY A PROSPECT FOR YOU (TURN ENDS)

STEAL A RANDOM CARD FROM ANOTHER PLAYER (1X)

STEAL A RANDOM CARD FROM ANOTHER PLAYER (1X)

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL PEACH PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'INFLUENCERS' EDITION - SILVER SET

+1 POINT

+1 POINT

DRAW 10X CARDS & SELECT ONE TO KEEP

END OF TURN, DRAW 2X CARDS (PLAYABLE ANYTIME)

DRAW THE TOP CARD ON THE DISCARD PILE

GAIN ADDITIONAL BONUS POINTS BY COLLECTING ADDITIONAL SILVER PROSPECTS (AS DISPLAYED ABOVE)

PROSPECT ABILITIES THE 'WILD CARDS' EDITION - BLACK/FLURO SET

+1 POINT

+2 POINTS

STEAL A 'BEAST MODE' FROM ANOTHER PLAYER

LIFETIME ABILITY: CANCEL ALL BEAST MODES AGAINST YOU

GAIN ADDITIONAL BONUS POINTS BY COLLECTING EITHER POOTIN FOR +2 POINTS OR ADD JIM CAREFREETO ANY OTHER SET FOR +1 POINT

STOP! MEETING THE 'CHANGERS' OF THE GAME - IT'S TIME TO VOTE!

YOU'RE THE SPEAKER IT'S TIME TO READ THE FIRST AGENDA OUT LOUD (2X TOTAL)

STARTING LEFT OF THE 'SPEAKER' EACH PLAYER PLACES FACEDOWN THEIR NUMBER OF VOTES:

= 2 VOTES

= 3 VOTES

= 1 VOTE

*PLACES 3 CARDS FACEDOWN & SAYS...

"6 VOTES 'FOR'... ALL PLAYERS MUST DISCARD THEIR BEST CARD PUBLICLY..."

MOST VOTES WINS! RESOLVE THE FIRST AGENDA (IF SUITABLE) AND DRAW THE NEXT AGENDA

STARTING LEFT OF THE 'SPEAKER' EACH PLAYER PLACES FACEDOWN THEIR NUMBER OF 'REMAINING' RESOURCES:

= 2 VOTES

= 3 VOTES

"7 VOTES... " *PLACES 3 CARDS FACEDOWN & SAYS...

= 0 VOTES (BUT YOU CAN BLUFF) '2' VOTES

THE BLUFF RULE LIAR LIAR! I'M CALLING YOUR BLUFF!

IF SAY A PLAYER PLACES 3X CARDS FACEDOWN & SAYS...

"7 VOTES FOR..." REAL TOTAL = 5 VOTES BLUFFED TOTAL = 7 VOTES

+ 2 VOTES

YOU MAY 'CALL THEIR BLUFF' BY ANNOUNCING IT.

+ 3 VOTES

IF YOU SUCCESSFULLY CATCH THEM. THEY MUST DISCARD THEIR ENTIRE HARD AND YOU WIN A FREE SECRET PROSPECT! BUT! IF YOU ACCUSE SOMEONE OF 'BLUFFING' AND IT TURNS OUT THAT THEY WEREN'T. THE PUNISHMENT AND REWARD IS REVERSED!

= 0 VOTES (BUT HAS BLUFFED) + '2' VOTES

PLAY ON ONCE BOTH AGENDAS ARE RESOLVED, THE SPEAKER CONTINUES THEIR TURN.

FINAL SPEED ROUND! AFTER THE FOURTH & FINAL MEETING CARD & AGENDAS ARE RESOLVED, THERE IS ONE FINAL SPEED ROUND TO COLLECT AS MANY PROSPECTS AS POSSIBLE.

EACH PLAYER MAY 'PITCH' FOR MULTIPLE PROSPECTS, HOWEVER ONLY 1X PROSPECT ABILITY CAN BE USED AT THE START OF YOUR FINAL TURN.

WHO WON? MOST POINTS WINS AFTER THE FINAL PLAYER HAS 'PITCHED' ORGANISE EACH OF YOUR PROSPECTS INTO COLOUR SUITS. TALLY YOUR POINTS & DON'T FORGET TO SCORE YOUR BONUS POINTS

+1 POINT

+1 POINT

+2 POINTS

+ 2 POINTS

+ 2 POINTS

+ 3 POINTS

+ 2 POINTS

+ 3 POINTS

+ 3 POINTS

+1 POINT

+1 POINT

+1 POINT

+ 5 POINTS

+ 2 POINTS

+ 1 POINT

+ 1 POINT

+ 1 POINT

+ 1 POINT

FAQ? HERE'S THE ANSWERS: I DON'T HAVE THE RESOURCE THEY'RE ASKING FOR, BUT I DO HAVE MOMENTUM, DO I HAVE TO HAND IT OVER? ANSWER: YES, YOU HAVE TO HAND IT OVER. I HAVE THE RESOURCE THEY'RE ASKING FOR AND I ALSO HAVE MOMENTUM, CAN I CHOOSE TO GIVE MOMENTUM INSTEAD OF THE RESOURCE? ANSWER: YES, YOU CAN CHOOSE. IF I BEAST MODE ANOTHER PROSPECT, CAN I REUSE THE PROSPECT ABILITY EVEN IF IT HAS ALREADY BEEN USED BY ANOTHER PLAYER? ANSWER: YES, YOU CAN REUSE IT. CAN AN UNFAIR ADVANTAGE CARD BE USED AGAINST SCOTTY MOE'S SPECIAL ABILITY? ANSWER: NO, ONLY SUMO WILLIAMS CAN CANCEL ANOTHER PROSPECT ABILITY CAN SUMO WILLIAMS ABILITY CANCEL TONALD DRUMPS LIFETIME ABILITY? ANSWER: YES, SUMO CAN CANCEL ANY PROSPECT ABILITY INCLUDING BONUS POINTS. CAN YOU USE MORE THAN ONE PROSPECT ABILITY IN A TURN? ANSWER: YES, BUT ONLY IF THE ABILITY LISTS AS (ANYTIME) OR (END OF TURN), OTHERWISE YOU CAN ONLY USE 1X PROSPECT ABILITY AT THE START OF EACH TURN. DURING THE FINAL BLITZ ROUND, CAN YOU USE MULTIPLE PROSPECT ABILITIES? ANSWER: NO, YOU CAN ONLY USE 1X PROSPECT ABILITY AT THE START OF YOUR TURN (UNLESS USING THE RULE ABOVE). WHAT HAPPENS WHEN A BLUFF IS CALLED? ANSWER: THE ACCUSED SHOWS THEIR HAND, IF FOUND 'GUILTY', LOSES THEIR HAND AND THE ACCUSER WINS A FREE SECRET PROSPECT. THE REVERSE HAPPENS IF THE ACCUSED IS FOUND 'NOT GUILTY'. HOW MANY CARDS AGAIN? HERE'S THE CHEAT SHEET ANSWER: 5X CARDS DEALT TO EACH PLAYER TO START, 3X CARDS DRAWN AT THE START OF EACH TURN, UNLIMITED ACTION CARDS CAN BE PLAYED EACH TURN. ONLY 1X PROSPECT CAN BE CLAIMED EACH TURN (UNLESS FINAL BLITZ ROUND - UNLIMITED)

WINNER WINNER CHICKEN DINNER PLAYER NAME: PLAYER NAME: PLAYER NAME: PLAYER NAME:

G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: TOTAL SCORE: W I N% :

G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: TOTAL SCORE: W I N% :

G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: TOTAL SCORE: W I N% :

G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: G A M E SCORE: TOTAL SCORE: W I N% :

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