243 - TZL - Reg Prentice

look over someone's shoulder and see their computer screen, but most likely they're zoomed into a detail. 0:41:09 - (Reg Prentice): It wasn't like when you had a full-size board, and just by looking over someone's shoulder, you could get a holistic sense of what they were doing. So I would recommend just, and I think architects are generally like this print stuff out and put it on the walls, make paper models, or just find ways to get the work out of the computer. And I think it annoys me when what I call the digital zealots resist people working outside the computer. Because in theory, everything is more efficient if everything is in one piece of software, inside one computer or one computer network. 0:41:51 - (Reg Prentice): But that just doesn't work creatively. Like, different tools think differently, and so different designers will gravitate towards different tools. And if the value of the firm is in the design, to me, it doesn't make sense to handicap a designer by telling them what design tool they should use. For if someone works best in Sketchup and produces higher quality designs because Sketchup just thinks like they do, isn't that the most important thing for the firm is to get the highest value design from them, regardless of what tool it is? 0:42:27 - (Reg Prentice): You know, some people rhino, some people Photoshop, or some drawing programs, some people, it is indeed Revit that thinks like them the most. And so for that group of people, obviously Revit might be the best choice for design, but that's not everybody. Design is distinct from documentation. So I would say the firm needs a consistent documentation platform. You don't want people documenting the result on different platforms. But in a lot of cases, I think it's also physical media that allows people to think the clearest. 0:43:02 - (Reg Prentice): So I think engaging with sketching on paper and physical modeling. And of course, now you can iterate through by printing, scanning, drawing on top of, and then scanning back in, printing again. And the same, even with 3D models, you can create a physical object, then you can scan that physical object into the computer, manipulate it digitally, and then reprint it, or if you have a laser cutter, you can reproduce it so you can go in and out of the computer. And that's something that Frank Gehry's office is extremely good at using the computer and physical media together, and also just using the space as a way to get things out of the computer. So if you go into, or if you've ever seen pictures of Frank's office, it's just full of stuff, And in one way it looks like a mess but in another way, it allows people to walk past and see and learn and comment on things in a way that if it was fully digital, you would have to be opening and closing files, which is just not this opportunity for serendipity. 0:44:13 - (Reg Prentice): And I think the way that relates to mentorship is just if senior people are walking around the office, what do they see? Do they have any entry point into what a more junior person is doing or what they are thinking? If things are too digital, I think there's a problem there. One way perhaps to counteract that would be to print more, pen up more, and maybe even work more on paper. And again, the deliverables, you don't want to be printing a huge set every night, but when it comes to design, the number of materials is much, much smaller. And then obviously, people still print and work through sets with a red pen.

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