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 What makes Holographic AR pr awesome and educational With the Holographic AR pr ogram experiences wher students can pr themselves inside the virtual world, every body movement/ KUHZ[U\VJLY\[ZLN tions and decisions of the player ing, UI/UX(user experience and user interface), computer ogramming so cool, ? ogramming language, iCr e people can see , Design think eativity . Cr , eator      At Integem Holographic Augmented Reality (Holographic AR) Summer Camp, we enable every student to pr design, and innovate with futur e Leap to the Futur e tech. ! ogram, ould you like to travel into the universe in the blink of an W ould you like to play with magical cr eye? W you want? What if you could cr Holographic AR game? How about an immersive and inter active 3D movie wher eatur eate an action-packed 3D e anyone could be the star? What if eal engineering innovation? n your wildest imagina eam! ? es anytime - - n your idea into r you could tur Join Holographic AR camp to tur tions into life, and kickstart your dr What is Holographic AR In Holographic AR, users ar and transported into a virtual envir ough a variety of hand gestur interact thr ments, and audio commands. Unlike virtual r om the r e extracted fr onment, wher es no special headset, instead, users can equir graphic AR r see themselves inside the Holographic AR world. Holo es, body move eality evolutionize many ar graphic AR will r ing design, game design, movie cr and education, etc. eas such as engineer eation, news r eal world e they can - , Holo- - - eporting,

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 Holographic AR camp topics include Holographic AR 3D Game Design, 3D interactive Movies, Comic/art cr UP[YVWLYZ^LU Students can be part of camps that suit their own skills oup: Junior (ages 6-8), Y and age gr (ages 10-14), and High School (ages 14+) at multiple loca tions in the Bay Ar The small classes (1:8 Instructor/Student ratio) guarantee ong (a ea. eation, een ges 8-10), T - eat attention to each student. gr NPZLK`SSHJÄPJ and enjoyable. Students will lear suitable for students with all computer skills. PHNZ[ULK\[: om being able to pr fr e tech. Space is limited and only 8 students per class. futur UPSSÄZPLJHW: n mor listed. Lear The curriculums ar n at their own pace. It is ogram, design and innovate with e at e spe-                    https://camp.integem.com   eative, design and n egem ca om their own perspective but that of a possible user not fr ogramming in this way for Pr ough hands-on pr Thr ogramming, design thinking, STEM/STEAM con ic AR pr cepts, computer animation, 3D modeling, UX/UI, multidi mensional and multi-sensory expr design, AI, public speaking, and interactive storytelling. Students get to see a completely new angle in pr ming, design and innovation with futur ps focus eav y on cr ces students to be empathetic. ojects, students will lear ession, empathy e tech. . n Holograph- - - , game ogram- h il

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32 www.indiaparentmagazine.org

May 2019

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