Golf Digest South Africa - Jul/Aug 2025

MIND / GAME ON M

Everyone Matters in Low Ball-High Ball

because Player C made a 3, which beats Player A’s 4. But the A-B team would win the “high” point because Player B made a 5, which beats Player D’s score of 7. To sum it up, after one hole of the competition, each team has one point. Determining a winner is easy – the team with the most points accumulated at the end of the round wins. You could pay out by the difference in points be- tween the teams or determine a set amount no matter the spread. VARIATIONS: In the event the low and high scores are the same, you could split the point or call it a wash, or you could carry the point over to the follow- ing hole as you would in skins. OTHER IDEAS: You could make holes won with birdies worth double points, or put a third point up for grabs with one awarded for the low-team total. In the first scenario we mentioned, with A and B making 4 and 5 and C and D going 3 and 7, AB would take the team total point with a score of 9, beating CD’s 10. If you have another game or some on-course wagering you’d recommend, message me on Twitter/X @Cpowers14 .

There’s nowhere to hide in this fourball game BY CHRISTOPHER POWERS

cap strokes are being given (off the best player’s handicap). In this game, the two lowest scores in the match are pit- ted against each other, and the lower of the two receives a point for each hole won. Also, the two highest scores in the match are pitted against each other, and the lower of the two high scores (stay with us) also gets a point. Here’s how it might go down: No one gets a handicap stroke on the first hole, and Players A and B are going against C

IF YOU FANCY YOURSELF a competitor, nothing is more painful than not having your

best stuff during a money match. How- ever, in the game “Low Ball-High Ball,” your score will matter no matter how bad you’re swinging that day. Maybe take some solace in knowing you can still contribute to your side. This game keeps the competitive juices flowing. Here’s how to play: NUMBER OF PLAYERS: Four; it’s a two- on-two game. BEST FOR: Any skill level, grinders, people who never give up. HOW TO PLAY: Select your match-play partner and take note of where handi-

and D. Player A makes a 4, Player B a 5, Play- er C a 3 and Player D a 7. In that scenario, the team of C and D wins the “low” point

BE A BULLDOG, NOT A PURSE PUP A bad day can turn good if you don’t give up.

18 GOLF DIGEST SOUTH AFRICA

JULY/AUGUST 2025

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