TECHNICAL MANUAL
DESCRIPTION OF THE ASSESSMENTS
Word Match Game (WMG) WMG Duration
The WMG assessment is consistently shorter than L2M, and most students finish in under 10 minutes. Test duration was relatively consistent across the grades, with slightly longer times for younger students: • Kindergarten students take 5.22 minutes on average (and over 90 percent of students finished in under 8.02 minutes). • Grade 1 students take 4.37 minutes on average (and over 90 percent of students finished in under 6.43 minutes). • Grade 2 students take 4.30 minutes on average (and over 90 percent of students finished in under 6.39 minutes). • Grade 3 students take 4.62 minutes on average (and over 90 percent of students finished in under 7.23 minutes). WMG Item Types The WMG is designed to assess students’ vocabulary and word knowledge gains. It is adaptive, administered online, and can be taken on a tablet, Chromebook, or laptop. To begin, students take three practice items where they receive feedback. During this portion of the test, three printed words appear on the screen and a box flashes around each word as it is read. They then select the two words that go together. Once they have completed the training items, they click an arrow to proceed to the next item. Each item includes the narration of each word to reduce the impact of reading ability on the assessment score. Students can repeat the narration as many times as needed before selecting a response. The WMG provides teachers with Grade Equivalent (GE) and Age Equivalent (AE) scores after a student completes an assessment. As mentioned above, the A2i assessments serve two primary purposes. They drive the research-based algorithms in A2i that translate children’s present language and literacy skills into recommended minutes of literacy instruction in four areas. The assessments also provide a means for teachers to monitor children’s growth in literacy skills over time. The WMG is a vocabulary assessment that has 241 items and one item type. The entire assessment includes narration, so students can proceed at their own pace and repeat the audio as needed. The first three items are practice items and will provide additional feedback. This assessment also includes experimental items, so students might complete a few items that are not included in their final reported score. Items will appear in the following layout, with three words appearing in random order for each question. Progress is tracked on the bar below, and the assessment ends on a dark screen that includes graphics of fireworks.
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