DC Mathematica 2018

Conway’s Soldiers by Lunzhi Shi (11H)

Many of you would’ve known John Conway for his famous invention called the Game of Life. His

contribution to mathematics covered many topics but today I will focus on one of his most interesting

solutions in the field of mathematical games.

The most well-known single player solitaire game Central Solitaire isn’t the focus of this article since it is

relatively simple and overused. A similar model, most commonly known as The Solitaire Army or Conway’s

Soldiers is much more interesting in terms of its relationship with mathematics and just generally how

dynamic this game is in terms of its variations and approaches to the solution. John Conway gave a brilliant

analysis to The Solitaire Army using only simple algebra, but his approach to the game can be applied to

many other models and is just so elegant and straight-forward, I feel the importance of writing an article

based on his solution today.

It’d be really helpful if you can gather some 1p coins and

find a chessboard (or just a grid). Now, to compose a real-life

model of this game you can simply put one coin in each unit

and fill the grid below a given line (you will need a lot of

them). Now, we introduce two moves that you can perform

on a coin – horizontally or vertically. One coin ‘jumps’ an

adjacent coin and land in a vacant square immediately

beyond. The coin that was jumped over is then removed. Feel

free to play for a while and see how far you can get before

running out of coins. Figure 1 is simplified with a coloured

sector representing the status of a coin being present. You can

also see that one coin has ‘jumped’ over another, leaving an

empty spot in its original position and the coin in the middle

removed (here I marked the removed coin as a ‘ghost’ coin just

to help visualize the situation).

The point of this game is to see how far you can travel (vertically

upwards) above the line. In the example above, we used 2 coins

and 1 move to reach level 1 – that is to have the highest coin in

the final position at 1 unit higher than the given line.

It isn’t difficult at all to reach level 2, in fact, only 4 coins in a

pattern from figure 2 are needed and only 3 jumps are performed.

We jump coin 4 over coin 3 , then coin 1 over coin 2 , leaving us with the only option of jumping the new

coin 1 over coin 4 to reach the black block.

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