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Electronic Gaming Machines
Gaming in the US is usually categorized into the follow key areas: Class II Gaming Systems • Manufacturers such as VGT, AGS, Ainsworth and others • Games of Bingo where Bingo patterns and ball draws determine the outcome and prizes • Critical software, such as the RNG, resides on the server Class III Electronic Gaming Machines (EGMs) • Manufacturers such as IGT, Aristocrat, Sci Games and others • Critical game software often resides in the EGM itself. Server Based games allow for operation similar to Class II • Awards are based on primary displays, such as reel strips or cards, and determined by an RNG Physical and Electronic Table Games
• Gaming is communal in nature, and typically requires a dealer • Examples include Blackjack, Roulette, Baccarat, Poker, etc.
company confidential
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Sweepstakes
• Gambling: Consideration, Risk, Reward • No purchase necessary • Could outcome shown before wager make it a game of skill? • AGA summary, “Carefully designed to take advantage of state sweepstakes laws and to avoid state anti-gambling
laws and gambling licensing restrictions.” • Games closely mimic slots, poker, keno… • Estimated to be a $10 billion/year industry
company confidential
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