NIGA 2018 Annual Report

Areas of Employment Gains The Indian Gaming Industry employs 307,365 full-time workers. Wages paid to these employees amounted to $9,077,985,197 in 2017, and employment resulting from casino and ancillary business employees spending their disposable incomes generated another 83,714 jobs in the local, regional and national economy, bringing job creation for the first and second levels to 391,476. In 2017, Indian gaming facilities, and their ancillary businesses spent $13,007,087,551 on goods and services. This spending created another 176,643 jobs. The Indian Gaming Industry also undertook $2,353,806,242 in capital spending projects which created another 19,662 jobs. Indian casinos transferred $13,101,386,610 to Tribal Governments, for programs spending and investments, which created 157,271 jobs. As a job generator in the United States economy, Indian gaming successfully contributes 746,655 direct and indirect jobs. Although Tribal gaming has matured since the passage of the Indian Gaming Regulatory Act in 1988, it continues to add growth and maintains stable employment at all the facilities throughout the United States.

Direct employment is primarily based on employees hired or contracted directl by the enterprise. These can be full time and part time and contractors. The numbers we post are categorizes as FTE’s or Full- Time-Equivalents. Indirect employment are jobs supported using business services and/or the purchases of products; for example, the purchase of food for restaurants, maintenance services for facilities, purchases of hardware or software, gaming supplies, and other goods and services. Induced employment are jobs supporting local restaurants, gas stations and hotels, banks, grocery stores, computer stores, other services and product companies that supply direct and indirect employees, contractors, customers and visitors. The Indian Gaming Industry creates jobs at three levels. The first level is employment at its 482 casinos, ancillary facilities, and other tribal government departments. The second round of job creation occurs as Indian Gaming employees spend their income on goods and services. A third level of employment is created when Indian Gaming Operations, ancillary facilities and Tribal Governments buy goods and services in the economy and make capital improvements.

INDIAN GAMING DIRECT AND INDIRECT JOBS

Direct Jobs in Gaming

229,063 74,673 4,026 307,762 83,714 176,643 19,662 280,019 125,972 20,190 11,109 157,271 745,052

Direct Jobs from Ancillary (Hotels, Food & Beverage, etc..) Direct Jobs from Regulatory Oversight at Federal, State & Tribal Levels

Indirect Jobs from Wages created by Indian Gaming

Indirect Jobs created by tribal casinos purchasing activities of Goods & Services

Indirect Capital Expansion and Replacement Related Jobs

Indirect Jobs created by tribal governments purchasing activities of Goods & Services Indirect Jobs created by Tribal Revenue Sharing Payments to State Governments Indirect Jobs created from Regulatory Spending at Federal, State & Tribal Levels

Indian Gaming Stimulated Jobs Nationwide

Source: Dupris Consulting Group, LLC

INDIAN GAMING - ANNUAL REPORT 2018 29

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