itself. It’s implementing my designs into the real world somehow.” The room was silent for a moment, save for the soft hum of the console. Maya leaned in closer, her face lit by the screen’s glow. “This could be a breakthrough in augmented reality tech, but it’s also kind of scary. You didn’t code it to do this, did you?” “Definitely not,” Vanda replied, his mind racing. The thrill of seeing his creations come to life was overshadowed by the fear of not knowing how or why it was happening. Deciding they needed more information, Vanda and Maya agreed to investigate the campus to see how far the changes had spread. They equipped themselves with Vanda’s AR glasses, originally intended for his game development projects, which could help them visualize the digital overlays in real time. As they walked through the campus, the glasses revealed a world transformed. The school’s library, a modern glass and steel structure, now appeared as a grand archive hall straight out of a medieval fantasy, complete with towering stone walls and flickering torches. Students around them seemed unaware of the change, glued to their phones or chatting. “Only those wearing AR tech can see the changes,” Maya theorized, adjusting her glasses. “It's like selective augmented reality, but how is it being controlled?” Their next stop was the campus park, a known hub for students during the weekends. As they approached, the AR glasses unveiled an astonishing sight: the park was overlaid with the Dark Forest from Vanda’s game, complete with mythical creatures and eerie, whispering winds. A group of students nearby were participating in a live-action role-playing game, unknowingly interacting with the digital creatures that Vanda had created.
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