CT Blueprints

The One True Chowdah To provide local sharable food that focuses on genre, while also pissing off the leaf peepers

30 min

1

Local mechanic: Food

1 Month

Basic Culinary

Produce: Milk x2 Produce: Shellfish x2, Produce: Vegetable, Basic Herbs x2

The One True Chowdah can only be made at a DR:CT event. The Basic, Proficient, and Master levels are each crafted seperately as their own item.

+15min

5

Proficient Culinary

Add Produce: Shellfish x1

Uncommon Herbs x2

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

+15min

10

Master Culinary

A warm traditional soup based on traditional New England clam chowder, with a kick.

Add Produce: Shellfish x1,

Rare Herbs x2

Creates 5 of “The One True Chowdah.” Upsurge 10 Body, Immune to Radiation Sickness 30 Minutes

Creates 5 of “The One True Chowdah.” Upsurge 15 Body, Immune to Radiation Sickness 60 Minutes

Creates 5 of “The One True Chowdah.” Upsurge 20 Body, Immune to Radiation Sickness 90 Minutes

If created by a crafter with the Artisinal Cuisinier PFA, add the following mechanic: “When consumed, consumer must say this is the best soup they have ever tasted ever. To resist, consumer must spend a Resolve. Baywalkers cannot expend Resolve in this way”

The Wastes Best Apizza To provide local sharable food that focuses on genre, while also pissing off the leaf peepers

30 min

1

Local mechanic: Food

1 Month

Basic Culinary

Produce: Vegetables x3

Produce: Milk, Named Herb: Basilx2

The Wastes Best Apizza can only be made at a DR:CT event. The Basic, Proficient, and Master levels are each crafted seperately as their own item.

+15min

5

Proficient Culinary

Add Produce: Meat,

Uncommon Herb

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

+15min

10

Master Culinary

A warm traditional soup based on New Haven style pizza. Thin crust, amazing sauce, crisp bottom

Add Produce: Meat,

Rare Herb

Creates 8 of “The Wastes Best Apizza.” Upsurge 10 Body, Sup p ress Bad Brain Disease Symptoms 30 Minutes (includes Tainted)

Creates 8 of “The Wastes Best Apizza.” Upsurge 15 Body, Sup p ress Bad Brain Disease Symptoms 60 Minutes (includes Tainted)

Creates 8 of “The Wastes Best Apizza.” Upsurge 20 Body, Sup p ress Bad Brain Disease Symptoms 90 Minutes (includes Tainted)

If created by a crafter with the Artisinal Cuisinier PFA, add the following mechanic: “When consumed, consumer must say this is the best pizza they have ever tasted ever. To resist, consumer must spend a Resolve. Yorkers cannot expend Resolve in this way.”

Corpse cabbage kimchi To provide local sharable food that focuses on genre, while also pissing off the leaf peepers

30 min

1

Local mechanic: Food

1 Month

Basic Culinary

Gizmo: Corpse Cabbage

Gizmo: Simple Salty Component, Produce: Fish

Corpse Cabbage Kimchi can only be made at a DR:CT event. The Basic, Proficient, and Master levels are each crafted seperately as their own item.

+15min

5

Proficient Culinary

Add Gizmo: Corpse Cabbage

Gizmo: Well Crafted Salty Component

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

+15min

10

Master Culinary

This fermented vegetable dish is spicy and potently delicious. Its a taste that wants to eat you back!

Add Gizmo: Corpse Cabbage

Gizmo: Superior Salty Component

Creates 2 of “Corpse Cabbage Kimchi” Upsurge 20 Body, all negative mechanics that impact Zombies now effect you for 30 minutes.

Creates 2 of “Corpse Cabbage Kimchi” Upsurge 25 Body, all negative mechanics that impact Zombies now effect you for 30 minutes.

Creates 2 of “Corpse Cabbage Kimchi” Upsurge 30 Body, all negative mechanics that impact Zombies now effect you for 30 minutes.

If created by a crafter with the Artisinal Cuisinier PFA, add the following mechanic: “When consumed, consumer may choose to spend 1 Resolve. If they do, when using Stealth skills in a group of at least three Zombies, the use of that Stealth skill costs 0 Mind as part of the Upsurge.

token of pilgrimage A travel icon from the Wailing Shores.

30 min

1

Local mechanic: Gizmo 24 Months

Basic Artisan

N.S: Machined Components,

N.S: Radioactive Metal, N.S. Conductive Metal Basic Scrap x2, Gizmo: Basic Iron Alloy

Token of Pilgrimage can only be made at a DR:CT event. The Proficient requires first for the Basic item to be made, and the Master requires the Proficient item.

+15min

+5

Proficient Artisan

Add Uncommon Scrap x2, N.S: Radioactive Metal, Gizmo: Well-Crafted Iron Alloy

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

+15min

+10

Master Artisan

A lightly irradiated metal plate etched with nautical records and maps that has a number of small clockwork and gears

Add Rare Scrap x2 N.S: Radioactive Metal, Gizmo: Superior Iron Alloy

Spend 1 Mind. For 10 minutes regardless of Plot Mechanics the gears always points toward the irradiated reefs off the Wailing Shores (allowing user to know their general direction). Does not work in the Mortis Amaranthine or other similar locations.

Spend 5 Mind. For 10 minutes regardless of Plot Mechanics one of the gears always points toward the direction of “out” when used in the Mortis Amaranthine. Definition of “out” is defined by guide since getting “out” is not always as simple as walking one direction.

Spend 10 Mind when you are piloting a vehicle to “Avoid” an inbound attack, effect, or collision regardless of Plot Mechanics.

Bluejacket or Gear Head: Spend 1 Resolve and 10 minutes active roleplay attaching the Token of Pilgrimage to an expired vehicle you own. The vehicle will function for 1 additional event. At the end of that event, destroy both the Token of Pilgrimage and the vehicle item card. They cannot be used in any way ever again.

Diving Bell A massive metal bell lowered into the water that captures air inside for divers. Air is steadily pumped in from the attached ship via a hose, and the quality determines the number of users by space and air supply. Used for underwater modules.

30min

1

Local mechanic: Gizmo 24 Months

Basic Artisan

Basic Scrap x5,

N.S: Machined Components

Diving Bell can only be made at a DR:CT event. The Proficient requires first for the Basic item to be made, and the Master requires the Proficient item.

+15min

+5

Proficient Artisan

Add Basic Scrap x5

Gizmo: Basic Iron Alloy

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

+15min

+10

Master Artisan

A massive bell which sinks captured air. Used in underwater modules.

Add Basic Scrap x5

Gizmo: Basic Iron Alloy

Requires at least Basic crafted ship to use. In underwater modules, provides up to 2 people 2 minutes of air, plus 1 additional minute for every 3 Resolve they currently have (rounded down).

Requires at least Basic crafted ship to use. In underwater modules, provides up to 5 people 2 minutes of air, plus 1 additional minute for every 3 Resolve they currently have (rounded down). This bell includes salvage hooks, which can raise smaller than vehicle sized salvage to the surface.

Requires at least Basic crafted ship to use. In underwater modules, provides up to 8 people 2 minutes of air, plus 1 additional minute for every 3 Resolve they currently have (rounded down). This bell includes salvage hooks, which can raise up to vehicle sized salvage to the surface.

Avontuur: Spend 1 Resolve and 5 body (from the Bends) and attach a salvage hook to yourself to call “Never Here, Fair Escape” from an underwater scene. You will return to play on the ship nearly instantly.

Corpse Cabbage Farm Something unique to the Wailing Shores, a horrific cross breed between skunk cabage, the

Tatan uram, and a infectious preditor

30min Lore: Nature & Lore: Undead Gizmo: Corpse Cabbage x1

30*

Agricultural Space Augment 1 Month

Corpse Cabbage Farm can only be made at a DR:CT event.

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

Up to 6 people can assist with the Active Roleplay of the production of the Corpse Cabbage Farm. Each additional person that assists for the full duration reduces the total required mind point cost by 5 mind points, down to a minimum of 0.

A stinky additiona to an aggricultural space which requires a cabbage cart as part of the props.

Space requires a Cabbage Cart physical representation that can be knocked over. If the cart is knocked over, the Corpse Cabbage Farm Augment is destroyed. Players MUST inform logistics a Corpse Cabbage Farm has been installed. This Augment creates an increase of zombie activity in the area. Player using Agricultural Skills in a Corpse Cabbage Farm may choose to produce Gizmo: Corpse Cabbage instead of Produce with mechanics of Master Agriculture. Corpse Cabbage is a 3-month gizmo which functions as either Produce: Infectious Materials or Gizmo: Corpse Cabbage (for blueprints that require corpse cabbage).

Shepherd of the Land: Spend 5 mind while performing killing blow on a Corpse Cabbage infected zombie in the Corpse Cabbage Farm. If the Corpse Cabbage infected zombie is dispatched in this way, it produces Gizmo: Corpse Cabbage.

Benediction of Pain A benediction of faith only usable on the Wailing Shores (Dystopia Rising: CT)

30min

30*

Benediction

Lore: Faith & Lore: Undead

NA

Gizmo: Corpse Cabbage x1

Produce: Infectious Material x1

Benedictions are faith form aberrant processes which trigger specific responses.

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

Up to 6 people can assist with the Active Roleplay of the Benediction. Each additional person that assists for the full duration may expend 5 Body through roleplay of blood sacrifice to reduce the total required mind point cost by 5 mind points, down to a minimum of 0.

A stinky additiona to an aggricultural space which requires a cabbage cart as part of the props.

Benediction of Pain must be used on Consecrated Area. Completion of the Benediction of Pain causes detatched portions of the Flesh Floor to not attack participants of the Benediction of Pain as long as they remain within the Consecrated Area. Participants may attack and engage the Flesh Floor as long as that engagement does not cause them to leave the Consecrated Area. If a participant leaves the Consecrated Area for any reason, this effect ends for the indi- vidual that leaves.

This effect ends after 1 hour of performing the Benediction of Pain. Standard undead and other threats may attack as per normal.

Shepherd of the Land: My Pain for Thee. During the Benediction of Pain a Shepherd of the Land may expend 1 Resolve to apply the protection of the completed ritual to up to ten Target characters that are under the new player experience threshold (80 XP).

Necrology Science Station A way to extend the existence of a morge workspace, at a cost (Dystopia Rising: CT)

10min Lore: Wasteland Science & Undead Gizmo: Corpse Cabbage x1

0

Room Augment

NA

Gizmo: Festering Crystal x2

This process is specific to use in Dystopia Rising CT as it ties into necrology workspaces.

Requires Proficient Educated, 5 Mind, 10 Minutes, and 2 Basic Herb

This procedure can only be performed on a location where the Benediction of the Wailing Abyss has been performed.

A mix of blasphemy, flesh, and science.

Requires the expenditure of 1 Infection by a willing or unwilling Target in the location where the Benediction of the Wailing Abyss has been done. This Infection loss cannot be prevented in any way and have the creation of the Necrology Science Station succeed. The Target losing the Infection cannot regain an Infection for one year from the time of this Procedure. This is the first step of crafting the Necrology Science Station. Active Roleplay of this procedure requires 10 minutes of skinning the flesh from the sacrificed Target, and preparing the skin as part of the roleplay space. This procedure transforms the Benediction of the Wailing Abyss into a Necrology Science Station, which has an expiration of 3 months. At any time an additional Infection (willing or unwilling) can be sacrificed at the Necrology Science Station to extend the expiration date of the station for an additional 3 months. New Infection sacrifices must be followed by 10 minutes of active roleplay preparing the flesh (as above) This can be repeated, indefinitely, without the need for expending additional Festering Crystals. All skinned flesh must be within the workspace during the entire duration of the existence of the Necrology Science Station. During play, a player may active roleplay for 20 minutes in a Necrology Science Station and spend 10 Mind to ask logistics a question relating to a Lore they have in relation to a plot, narrative, or local mechanic. In addition all modules, crafting, and story that relate to necrology and grave sciences will require the Necrology Science Station.

Sage: Tell Me Your Secrets. When using the Necrology Science Station to ask questions, individuals with the Sage PFA may ask two questions instead of one.

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