VEX Robotics Competition Tipping Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
GAME DESCRIPTION AND SCORING
Game
VEX Robotics Competition Tipping Point is played on a 12’x12’ (3.65m x 3.65m) square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) Details There are seventy-two (72) Rings and seven (7) Mobile Goals on a VRC Tipping Point Field. Each Alliance has two (2) Alliance Mobile Goals , with the remaining three (3) Goals being neutral. Each Alliance also has a Platform located in their Home Zone . Rings scored on an Alliance Mobile Goal will count for the respective Alliance, regardless of where it ends the Match. However, Rings scored on Neutral Goals will only count for an Alliance if the Mobile Goal ends the Match in their Home Zone! As the Match draws to a close, Robots will start heading back towards their Alliance Platforms. Alliances can earn additional points for each Robot and Mobile Goal that ends the Match Elevated on a Balanced Alliance Platform. The Alliance that scores more points in the Autonomous period is awarded with twenty (20) bonus points, added to the final score at the end of the match. Each Alliance also has the opportunity to earn an additional Win Point by scoring at least one Ring on each of their Alliance’s Mobile Goals, and “Clearing” their Autonomous Win Point Line . This Bonus can be earned by both Alliances, regardless of who wins the Autonomous Bonus.
second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period. The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings , moving Mobile Goals to Alliance Zones , and by Elevating on Platforms at the end of a Match.
Each Ring Scored on a Neutral Mobile Goal High Branch Each Ring Scored on any other Mobile Goal Branch
10 Points
3 Points
Each Ring Scored in a Mobile Goal Base
1 Point
Each Mobile Goal Scored in an Alliance Home Zone
20 Points
Each Robot that is Elevated
30 Points
Each Mobile Goal that is Elevated
40 Points
One Ring scored on each Alliance Mobile Goal and a Cleared AWP Line in Autonomous
1 Win Point
Robotics Education & Competition Foundation support@roboticseducation.org l roboticseducation.org l robotevents.com
Get Started
Create a robotevents.com account or login to an existing account to register a team at robotevents.com/register/teams
Order competition kit(s) at: robotevents.com/products or vex.com
Find ways to compete at roboticseducation.org for in-person, or Live Remote Tournaments events at robotevents.com
Questions? Visit robotevents.com/support to find your Team/Event Engagement Manager
The VEX Robotics Competition, presented by the Robotics Education & Competition Foundation, is the largest and fastest growing middle school and high school robotics program globally. Each year, an exciting engineering challenge is presented in the form of a game. Students, with guidance from their teachers and mentors, build innovative robots and compete year-round. VEX Robotics Competition Virtual Skills Plan, strategize, and code your robot with VEX Robotics Competition Virtual Skills lessons, available for registered teams via VEXcode V5. Take advantage of Knowledge Base articles, lessons, and teacher resources today!
Learn more at: vrskills.vex.com
VEX Robotics World Championship MAY 3-12, 2022 Dallas, Texas
Scan the QR code for welcome materials, game information and resources or visit roboticseducation.org
TIPPING POIN T
Robotics Education & Competition Foundation l 1519 I-30 West, Greenville, Texas l support@roboticseducation.org l roboticseducation.org l robotevents.com
RECVRC071321
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