Session 2: Gamesin.eu – Playing online and offline 17 May in the morning
“Just because it’s online doesn’t mean it works”! In April 2021 the partners developed a platform for online games that they called gamesin.eu. Young people, and soon also experts, can use this platform to recreate their international exchanges and discuss their experiences in a playful way. Through this project, the partners learned that online and offline games have to considered as connected and that digital
youth work
Spielen auf Gamesin.eu (Screenshot: IJAB)
can only work if the principles of offline youth work are kept in mind: relationship-building with young people, group dynamics, synchronous meetings and in-person interactions. gamesin.eu is the result of a strategic partnership between organisations from Finland, Germany, Greece and Portugal. Babette Pehle from Kindervereinigung Leipzig held a presentation on the platform, after which the group discussed their experiences with digital youth work.
Session 2: Gamesin.eu (graphic recording: Coline Graphic| IJAB) |
Session 3: Language learning tools in schools and online school exchanges 17 May in the morning
In the third parallel BarCamp session, Agathe Brulat from France focused on online school exchanges and asked how sound relationships can develop between students and teachers in the virtual space. What tools are attractive to young people? How can they best be used to create a comfortable learning environment for students? How can synchronous and asynchronous phases be brought together effectively? During the debate, it emerged that students – maybe more so than adults – are in fact quite open to attractive learning environments. They also need to interact informally outside of the “ classroom ” via, e.g., messenger apps such as WhatsApp. These kinds of interactions can be shaped by giving the students small tasks to do, such as spending a few minutes every day talking to one another about their daily lives. Falko
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