eye gaze assistive device to help her sister Lara practice math. Next, Adele researched how to make games compat- ible with other alternative in- put devices such as joystick, switch device, and track- pads to help students with motor impairments. Lastly, Adele explored compatibility with screen readers, text-to- speech, and magnification to ensure the games were acces- sible to students with vision impairments. For example, buttons are large enough for students to click on, the games are available on all screen sizes and support magnification up to 400%, and all visuals have clear al- ternate text labels.
students with rewards and breaks for their hard work. Every few questions, students see animations with fireworks or balloons or can sign along to a good job song. Caretakers can adjust the frequency and length of breaks for further customization.
In addition to sufficient feedback in the games, AI-Learners helps students improve their understanding of underlying math concepts through instructional support. Not only are students practicing math questions through drill-and-practice, but students also see question explanations and examples to understand the math concepts better. Every game begins with an example. For instance, when a student plays a count- ing game, the game starts with an example of a counting se- quence, showing how to count 10 apples (audio plays for each number and the apple enlarges as the audio plays). During the game, students can click a hint button and see another exam- ple of how to count.
ENGAGEMENT
AI-Learners activity engages students using applied behav- ior analysis principles to provide students with an optimal learn- ing experience. Research shows that one of the most important aspects of engagement is feedback. When a student clicks on an answer, whether right or wrong, they should receive feed- back to understand whether they answered a question right or wrong. Applying this principle, the AI-Learners games provide students with immediate feedback through visual and auditory cues. For example, after selecting an answer choice, the answer box turns red or green, and students hear “good job” or “try again”. The games also reinforce correct answers by offering
To further engage students, AI-Learners provides students with a plethora of visuals to choose from. Students can play
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