Flash_and_Flex_03_2009

The Essential Guide to Flash CS4 AIR Development

Authors: Marco Casario with Andrew Shorten, Koen De Weggheleire, and Matteo Ronchi Publisher: friends of ED, an Apress Company Paperback: 720 pages (13 chapters)

parameters, creating, managing a digital certificate of an AIR product. AIR offers a totally customizable way of generating and dealing with window API system. The window APIs allow us to manage, create, edit, and/or delete system windows for an AIR project built with Flash CS4. We learn to create our first native window and then a simple text editor and full- screen windows application. Menus are an integral part of web or window application or even of an operating system. Author devoted a chapter to create menus for your applications. We use context menu provided by Flash Player or create our own as per our need. Herewe get introducedwith various types ofmenu and learned how to create flexiblemultiplatformmenu that are easy tomaintain. AIR provides complete access to the host file system, allowing your applications to use all the file system resources it needs to function correctly. And we get introduce with the basic knowledge to create applications that access features provided by operating systems, such as file systems, dialog boxes, clipboards, and drag-and- drop actions. We also get introduce with some features of AIR integrated with the operating system like Passing command- line arguments, Start on login, File associations, System notifications etc. Adobe AIR applications can import and display PDF files, and play local and remote video and audio files. We develop some dummy projects for Loading, displaying PDF files in AIR to introduced AIR’s capabilities for handling PDF documents, importing and displaying video files, and importing and playing back audio files. We also learn learn how to load, render, and interact with HTML and JavaScript content in AIR applications using the HTMLLoader class to access the whole DOM of the loaded HTML page, as well as the HTML history list. Author devoted some special chapters to learn how to monitor network connectivity fromwithin your AIR application, Database interaction with SQL databases. The AIR runtime includes a SQLite database engine, primarily for its extreme lightness, speed, and flexibility. SQLite offers databases contained in one file, without the necessity of server applications or configuration documents. And lastly how to create an AIR package that will enable the user to install your application on their computer. While reading you will interaction with lot of easy to used codes which you can easily modify and used during your development process. Really this is a good book to cover all aspect and uses of Flash CS4 AIR Development. Conclusion If you want to learn more about AIR development using Flash CS4 and ActionScript 3, this is the book for you. This book guides you all about development and designing with AIR in an easy way. It’s a good book for beginner to learn Flash CS4 AIR Development in easy ways. by Chetankumar Akarte

W ithin a year Adobe AIR (Adobe Integrated Runtime) become favorite cross-platform runtime environment to build and deploy rich Internet applications (RIAs) on the web as well as on the desktop. It provides great flexibility to leverage your existing development skills. You don’t need to learn a new language or development environment. With the recent release of Flash CS4, Adobe provides an even more efficient tool to write ActionScript 3 code effectively and more efficiently for AIR Development. Right from the launch of Adobe AIR runtime, RIAdevelopers have been sharpening their skills to developing rich desktop applications utilizing all the advantages of the Adobe AIR technology. If you want to start with AIR development The Essential Guide to Flash CS4 AIR Development by Marco Casario with Andrew Shorten, Koen De Weggheleire, and Matteo Ronchi is a good book to get started with Flash CS4 AIRDevelopment. This book introduces us from the beginning like Installing AIR and its SDKs, TheAIRAPIs, AIR’s limitations and some of thenewfeatures of Flash CS4. We learn to use various tools provided by Flash CS4 and using them to draw some objects. We also get familiar with advance tools and features provided by FlashCS4, deal withAdvanceMotion editor andMotionpreset, generating realistic animationwith Inverse kinematics (IK) using Bone Tool, importing media from other Adobe family products like Photoshop or Fireworks, Creating andmanaging an AIR project with Flash CS4. Creating an Adobe AIR application with Flash CS4 is similar to writing a Flash application for the Web. We learn the fundamental steps in creating an AIR application with Flash CS4, everything that makes up an AIR project. Then we go in advance and learn more about building AIR applications and how to create an application descriptor file without using the Flash CS4 wizard through practical examples, including the creation of a media player and a weather widget. Along With handling publication

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