Course Components
Game Bank Young students love games. However, it is important to maintain control in class while students play. Before you begin any game, keep this in mind: • Remind students of classroom rules. • Emphasize that they must wait their turn. • Explain that students who shout a lot will not be taken into account (a certain level of noise is acceptable during play). • Always use the same signal to indicate that the game is over. It’s a good idea to have a poster or use a hand sign for this purpose (for example, hands in the air), • Use these phrases in games: It’s your turn. That’s right. That’s wrong. Raise your hand when you finish . Before you begin any activity you should make sure that students clear the floor of their belongings. Remind them not to leave pencils or other objects on the floor. If the room is small, we suggest playing in the yard. This will change the dynamics of your class. The most important thing is for accidents to be avoided when doing any type of activity. Hot Potato : Have students form a circle. Crumple up a sheet of paper or use a soft ball and throw it to a student, while saying a word in English. The students must throw the ball to another student and say a different word in English. You may use specific categories or words that begin with a specific letter, etc. Students who do not say a correct word, must sit down. The last one standing wins.
Colors and numbers : Ask students to form a circle. In the center of the circle, on the floor, put different objects, some of the same color. For example, two red pens, three blue books, one yellow pen, etc. Say to a student: red pen . The student counts and says how many red pens there are. Repeat with different students and objects. Miming : Divide the group into two or more teams. Have one student from each team come to the front of the class and whisper a word or phrase to both of them to mime/act out for the rest of the students to guess. The first team to answer is the winner. Playing this game in pairs (even from opposite teams) helps children understand that a game should be played for fun. Follow the Leader : Mime the following actions, while you say them out loud: open your book, close your book, and any other command you think appropriate. Give the commands. Students carry out the actions. Repeat the commands faster. Follow this procedure for as long as students are having fun. For variety you can play music and/or march at the same time. Numbers, Numbers : You need a soft ball or a paper ball. Say one! and throw the ball to a student; the student says the next number: two! This student throws the ball to another for him/her to say the next number, and so on. Continue the activity until all the numbers students know have been said. To make it more challenging speed up the pace as the game progresses.
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