6/22/18
Terminology / Components of a PAR sheet
Cycle - The number of all possible unique bingo game outcomes
Probability - The probability that of an outcome occurring (inverse of the odds) Expected Value (EV) - The probability of an event multiplied by the award for that event
Hits – the number of occurrences of a bingo pattern within the game cycle
Hit Rate – The amount of games expected to trigger a particular outcome
Volatility
Game Volatility: Winning/losing behavior over a period of time, varies by how the game math is structured Example: Dice game, three different pay tables, same RTP (not craps) pays for rolling a pair of dice
Paytable1
Paytable2
Paytable3
Outcome Hits
Pay
TotalPay EV
Outcome Hits
Pay
TotalPay EV
Outcome Hits
Pay
TotalPay EV
2 3 4 5 6 7 8 9
2 3 4 5 6 7 8 9
2 3 4 5 6 7 8 9
1 2 3 4 5 6 5 4 3 2 1
1 1 1 1 1 0 1 1 1 1 1
1 2.78% 2 5.56% 3 8.33% 4 11.11% 5 13.89% 0 0.00% 5 13.89% 4 11.11% 3 8.33% 2 5.56% 1 2.78%
1 2 3 4 5 6 5 4 3 2 1
0 0 0 0 0 5 0 0 0 0 0
0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 30 83.33% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00%
1 2 3 4 5 6 5 4 3 2 1
3 2 1 0 0 0 0 0 1 1
3 8.33% 4 11.11% 3 8.33% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 3 8.33% 2 5.56% 15 41.67%
10 11 12
10 11 12
10 11 12
15
Total
36 30
RTP
83.33%
Total
36
RTP
83.33%
Total
36 12
RTP
83.33%
Winning
Winning
6
Winning
Combinations
Combinations
Combinations
WinRate
83%
WinRate
17%
WinRate
33%
7
Made with FlippingBook Annual report