Master on Lab Testing Training Book

6/22/18

Terminology / Components of a PAR sheet

Cycle - The number of all possible unique bingo game outcomes

Probability - The probability that of an outcome occurring (inverse of the odds) Expected Value (EV) - The probability of an event multiplied by the award for that event

Hits – the number of occurrences of a bingo pattern within the game cycle

Hit Rate – The amount of games expected to trigger a particular outcome

Volatility

Game Volatility: Winning/losing behavior over a period of time, varies by how the game math is structured Example: Dice game, three different pay tables, same RTP (not craps) pays for rolling a pair of dice

Paytable1

Paytable2

Paytable3

Outcome Hits

Pay

TotalPay EV

Outcome Hits

Pay

TotalPay EV

Outcome Hits

Pay

TotalPay EV

2 3 4 5 6 7 8 9

2 3 4 5 6 7 8 9

2 3 4 5 6 7 8 9

1 2 3 4 5 6 5 4 3 2 1

1 1 1 1 1 0 1 1 1 1 1

1 2.78% 2 5.56% 3 8.33% 4 11.11% 5 13.89% 0 0.00% 5 13.89% 4 11.11% 3 8.33% 2 5.56% 1 2.78%

1 2 3 4 5 6 5 4 3 2 1

0 0 0 0 0 5 0 0 0 0 0

0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 30 83.33% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00%

1 2 3 4 5 6 5 4 3 2 1

3 2 1 0 0 0 0 0 1 1

3 8.33% 4 11.11% 3 8.33% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 3 8.33% 2 5.56% 15 41.67%

10 11 12

10 11 12

10 11 12

15

Total

36 30

RTP

83.33%

Total

36

RTP

83.33%

Total

36 12

RTP

83.33%

Winning

Winning

6

Winning

Combinations

Combinations

Combinations

WinRate

83%

WinRate

17%

WinRate

33%

7

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