Learning Circle 10

Designing Effective L&D Solutions

Time to Check - In

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RESEARCH STATEMENT Today an L&D professional needs to consider learner engagement much earlier in the formulation of learning. That is true for a number of reasons: reduced attention span, whether learning is beyond the scope of the training course, and competing priorities in today’s world. So thinking about engaging the learner begins with designing engaging content.

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Agenda

Adult Learning Approaches

Design Activities & Ice Breakers

Gamification Theories

Principles of Instructional Design

Using Colors in Design

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Adult Learning Principles

Adult Learning Principles are concepts and theories that tell us how adults learn

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Andragogy

Pedagogy

Andragogy

1. Need to Know 2. Experience

3. Self Concept 4. Readiness 5. Problem Orientation

6. Intrinsic Motivation

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Andragogy

Training Program for Presentation Skills

Andragogy Principle

Application

1. Need to Know

Offer the Course to a Select Audience

2. Experience

Use Survey to know past experience of giving presentation

3. Self Concept

Participants asked to identify areas of improvement

4.Readiness

Classes scheduled when needed

5. Problem centered

Course to help learners make a specific presentation

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6. Intrinsic Motivation

Course aligned to participants work goal

Learning Approaches

TOPIC : HOW TO MAKE A CAPPUCCINO?

Memorize the steps to make the cappuccino

COGNITIVE

Demonstrating the way

BEHAVIORIST

Brainstorm ideas to make the perfect cup based on experiences

CONSTRUCTIVIST

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Learning Approaches

Leadership Competencies

Cognitive

Behaviorist

Constructivist

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Learning Curve

Unconscious Competent

Conscious Competent

Conscious Incompetent

Unconscious Incompetence

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Aligning Design with Learning Style

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Aligning Design with Learning Style

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Obstacles for Adult Learners

No Proof

Squish

I Sorta Got It

Use it or Loose It

The Vortex

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Obstacles for Adult Learners

Focus on Specific Skill Set

Squish

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Obstacles for Adult Learners

Activities that require demonstration

No Proof

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Obstacles for Adult Learners

I Sorta Got It

Blended Approach

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Obstacles for Adult Learners

Show participants immediate application

The Vortex

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Obstacles for Adult Learners

Deliver training when people need it

Use It or Loose it

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Designing L&D Program

Structure of the Program

90

20

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• No Longer than 90 minutes

• Change

• Involve the learners

pace after 20 minutes

after every 8 minutes

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Designing L&D Program

Key Decision Points

Delivery Activity Length

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GAMIFICATION IN LEARNING

Gamification

Fun

Creative

Energetic

Objective of the Course

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Gamification

Content Gamification

Structural Gamification Structural gamification is the application of game elements to propel a

The application of game elements, game mechanics, and game thinking to alter content, making it more game like.

learner through content, with no alteration or changes to the content.

Examples ?

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Gamification

Content Gamification

Story Challenge Mystery Curiosity Characters

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Gamification

Content Gamification

Story

Challenge

Mystery

Curiosity

Characters

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Gamification – Theories behind practice

Techniques that help learners move from the current level of knowledge to the next one 1. Scaffolding

Gamification Tools : Live Peer, Instructor - prompts

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Gamification – Theories behind practice

2. Self Determination Theory

Autonomy

By feeling competent

Social Connectedness

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Gamification – Theories behind practice

3. Motivation

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Gamification – Theories behind practice

4. Episodic Memory

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Gamification – Theories behind practice

Balance the game

Juxtapose

Add Fun & Emotion

Episodic Memory

Don’t make too dramatic

Surprises

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Models of Instructional Design

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MODELS OF ID

Applying Backward Design

Identify the Desired Results

Determine acceptable evidence

Plan learning experience and instruction

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MODELS OF ID

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MODELS OF ID

Start

End

Evaluate

Preparation

Design & Develop

Review

Develop

Design

Rollout

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MODELS OF ID

Bloom’s Taxonomy

Create

Evaluate

Analyze

Apply

Understand

Remember

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USING COLORS IN DESIGN

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BLUE : Creativity and Relaxation

Too Much : Depression

RED : Energy, Improve Focus an Performance

Too Much : Fear

Yellow : Happy

Too Much : Stress

Green : Relaxing

Pink : Calming Influence

Purple : Attraction

Orange : Critical Thinking & Memory

Too Much : Increases Appetite

Recap

• Andragogy • Learning Approaches – C.B.C • Learning Curve • Learning Modalities – V.A.K

Adult Learning Principles

• Content & Structural • Scaffolding • Self Determination • Motivation • Episodic Memory • ADDIE • SAM • Bloom’s Taxonomy

Gamification

Models of ID

Using Colors in Design

• Which colour brings what

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Thank You Next Learning Circle : Advanced Technology in Learning Wednesday, Feb 27 - Kristi

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